godot/drivers/gles3/shaders
2022-02-11 15:19:26 +01:00
..
blend_shape.glsl Fix Blend Shapes when Octahedral Compression is Used 2021-12-22 10:00:12 -05:00
canvas_shadow.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
canvas.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
copy.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
cube_to_dp.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
cubemap_filter.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
effect_blur.glsl Add high quality glow mode 2021-08-11 17:00:41 +02:00
exposure.glsl Fix incompatible addition in auto exposure shader 2021-12-16 16:06:31 +08:00
lens_distorted.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
particles.glsl Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
resolve.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
scene.glsl Merge pull request #45372 from Firepal/prepass-nightmares 2022-02-11 15:19:26 +01:00
screen_space_reflection.glsl Fix visible background line in intersections in screen-space reflections 2022-01-16 18:00:13 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
ssao_blur.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
ssao_minify.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
ssao.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
subsurf_scattering.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
tonemap.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00