godot/platform
2015-01-17 02:36:07 +09:00
..
android Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-13 11:23:05 -03:00
bb10 Merge pull request #643 from adolson/custom-export-binary-path-fix 2014-09-17 09:53:43 -03:00
flash Build System Changes 2014-10-07 01:31:49 -03:00
iphone 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
isim 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
javascript Build System Changes 2014-10-07 01:31:49 -03:00
nacl 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
osx Create the test string to detect kb layouts directly from the unicode chars 2015-01-08 10:31:10 -04:30
server Build System Changes 2014-10-07 01:31:49 -03:00
windows -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 2015-01-11 11:43:31 -03:00
winrt -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
x11 Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDE 2015-01-17 02:36:07 +09:00