.. |
Common.cs
|
C#: Rename `Object` to `GodotObject`
|
2023-01-27 02:04:18 +01:00 |
EventHandlerSuffixSuppressor.cs
|
C#: Suppress EventHandler suffix diagnostic for signals
|
2022-09-22 14:23:01 +02:00 |
ExtensionMethods.cs
|
C#: Rename `Object` to `GodotObject`
|
2023-01-27 02:04:18 +01:00 |
Godot.SourceGenerators.csproj
|
Bump version to 4.1-dev
|
2023-03-01 01:44:37 +01:00 |
Godot.SourceGenerators.props
|
C#/netcore: Add base desktop game export implementation
|
2022-08-22 03:36:51 +02:00 |
GodotClasses.cs
|
C#: Rename `Object` to `GodotObject`
|
2023-01-27 02:04:18 +01:00 |
GodotEnums.cs
|
C#: Renames to follow .NET naming conventions
|
2023-01-27 02:04:17 +01:00 |
GodotMemberData.cs
|
C#: Cleanup Variant marshaling code in source/bindings generators
|
2022-12-02 14:47:12 +01:00 |
GodotPluginsInitializerGenerator.cs
|
Update modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
|
2023-02-01 07:56:20 +11:00 |
MarshalType.cs
|
C#: Renames to follow .NET naming conventions
|
2023-01-27 02:04:17 +01:00 |
MarshalUtils.cs
|
C#: Rename `Object` to `GodotObject`
|
2023-01-27 02:04:18 +01:00 |
MethodInfo.cs
|
Add `readonly` to C# methods and types that don't mutate
|
2022-11-14 20:32:20 +01:00 |
MustBeVariantAnalyzer.cs
|
C#: Skip documentation syntax in MustBeVariant analyzer
|
2023-01-25 17:29:08 +01:00 |
PropertyInfo.cs
|
Add `readonly` to C# methods and types that don't mutate
|
2022-11-14 20:32:20 +01:00 |
ScriptMethodsGenerator.cs
|
C#: Cleanup Variant marshaling code in source/bindings generators
|
2022-12-02 14:47:12 +01:00 |
ScriptPathAttributeGenerator.cs
|
C#: Avoid generic types in the script path attribute generator
|
2022-12-28 23:20:02 +01:00 |
ScriptPropertiesGenerator.cs
|
C#: Add global namespace to grouping property info
|
2023-01-27 01:15:19 +01:00 |
ScriptPropertyDefValGenerator.cs
|
C#: Disallow init-only properties
|
2022-12-23 19:04:14 +01:00 |
ScriptRegistrarGenerator.cs
|
C#: Add initial implementation of source generator for script members
|
2022-08-22 03:36:51 +02:00 |
ScriptSerializationGenerator.cs
|
C#: Cleanup Variant marshaling code in source/bindings generators
|
2022-12-02 14:47:12 +01:00 |
ScriptSignalsGenerator.cs
|
C#: Lookup signals and methods in Get method
|
2023-01-13 22:19:25 +01:00 |