godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj

34 lines
1.5 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>9.0</LangVersion>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup>
<Description>Core C# source generator for Godot projects.</Description>
<Authors>Godot Engine contributors</Authors>
<PackageId>Godot.SourceGenerators</PackageId>
<Version>4.1.0</Version>
<PackageVersion>$(PackageVersion_Godot_SourceGenerators)</PackageVersion>
<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators</RepositoryUrl>
<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<!-- Do not include the generator as a lib dependency -->
<IncludeBuildOutput>false</IncludeBuildOutput>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<!-- Package the generator in the analyzer directory of the nuget package -->
<None Include="$(OutputPath)\$(AssemblyName).dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" />
<!-- Package the props file -->
<None Include="Godot.SourceGenerators.props" Pack="true" PackagePath="build" Visible="true" />
</ItemGroup>
</Project>