godot/scene
Juan Linietsky 13cdccf23b Variant INT and REAL are now 64 bits (other types remain at 32) 2017-01-08 20:58:39 -03:00
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2d Renamed finished to animation_finished, also passes the animation name when finished 2017-01-08 17:41:32 -03:00
3d Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
animation Renamed finished to animation_finished, also passes the animation name when finished 2017-01-08 17:41:32 -03:00
audio -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
gui Variant INT and REAL are now 64 bits (other types remain at 32) 2017-01-08 20:58:39 -03:00
io Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
main -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
resources Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
register_scene_types.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed finished to animation_finished, also passes the animation name when finished 2017-01-08 17:41:32 -03:00
scene_string_names.h Renamed finished to animation_finished, also passes the animation name when finished 2017-01-08 17:41:32 -03:00