..
SCsub
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
area_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
area_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
audio_listener_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
audio_listener_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
audio_stream_player_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
audio_stream_player_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
bone_attachment_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
bone_attachment_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
camera_3d.cpp
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
camera_3d.h
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
collision_object_3d.cpp
Store ObjectID instead of raw pointer for Shape Owners
2022-01-25 17:16:06 +08:00
collision_object_3d.h
Store ObjectID instead of raw pointer for Shape Owners
2022-01-25 17:16:06 +08:00
collision_polygon_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
collision_polygon_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
collision_shape_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
collision_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
cpu_particles_3d.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
cpu_particles_3d.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
decal.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
decal.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
fog_volume.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
fog_volume.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
gpu_particles_3d.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
gpu_particles_3d.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
gpu_particles_collision_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
gpu_particles_collision_3d.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
importer_mesh_instance_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
importer_mesh_instance_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
joint_3d.cpp
Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
2022-02-28 22:25:45 +01:00
joint_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
light_3d.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
light_3d.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
lightmap_gi.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
lightmap_gi.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
lightmap_probe.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
lightmap_probe.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
lightmapper.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
lightmapper.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
mesh_instance_3d.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
mesh_instance_3d.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
multimesh_instance_3d.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
navigation_agent_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
navigation_agent_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
navigation_obstacle_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
navigation_obstacle_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
navigation_region_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
navigation_region_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
node_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
node_3d.h
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
occluder_instance_3d.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
occluder_instance_3d.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
path_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
path_3d.h
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
physics_body_3d.cpp
Avoid directional correction when the motion is downward
2022-03-09 13:45:42 +01:00
physics_body_3d.h
Add linear_velocity and angular_velocity to PhysicalBone3D
2022-03-03 20:34:29 +01:00
position_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
position_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
ray_cast_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
ray_cast_3d.h
Improve some method bindings to use specific `Object` subtypes
2022-01-28 15:07:22 +01:00
reflection_probe.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
reflection_probe.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
remote_transform_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
remote_transform_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
skeleton_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_ik_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
skeleton_ik_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
soft_dynamic_body_3d.cpp
Create GDExtension clases for PhysicsServer3D
2022-03-15 18:39:31 +01:00
soft_dynamic_body_3d.h
Create GDExtension clases for PhysicsServer3D
2022-03-15 18:39:31 +01:00
spring_arm_3d.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
spring_arm_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
sprite_3d.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
sprite_3d.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
vehicle_body_3d.cpp
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
vehicle_body_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
velocity_tracker_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
velocity_tracker_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
visible_on_screen_notifier_3d.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
visible_on_screen_notifier_3d.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
visual_instance_3d.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
visual_instance_3d.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
voxel_gi.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
voxel_gi.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
voxelizer.cpp
Change some math macros to constexpr
2022-03-09 16:24:32 +01:00
voxelizer.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
world_environment.cpp
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +01:00
world_environment.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
xr_nodes.cpp
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00
xr_nodes.h
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00