godot/core/object
George Marques 62ad18a3a1
Remove argument name strings from release builds
They are not needed in release, so we can remove them to reduce the
binary size.
2022-04-05 20:40:07 -03:00
..
callable_method_pointer.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
callable_method_pointer.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
class_db.cpp Remove argument name strings from release builds 2022-04-05 20:40:07 -03:00
class_db.h Remove argument name strings from release builds 2022-04-05 20:40:07 -03:00
make_virtuals.py Fix typos with codespell 2022-03-31 14:07:29 +02:00
message_queue.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
message_queue.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
method_bind.cpp Remove argument name strings from release builds 2022-04-05 20:40:07 -03:00
method_bind.h Fix some issues found by clang sanitizers. 2022-03-31 18:35:56 +03:00
object_id.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
object.cpp Make vararg method bind no return and return 2022-03-30 11:43:12 +02:00
object.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
ref_counted.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ref_counted.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
script_language_extension.cpp Improve sorting of Code Completion options. 2022-04-01 20:39:09 +10:00
script_language_extension.h Improve sorting of Code Completion options. 2022-04-01 20:39:09 +10:00
script_language.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
script_language.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
undo_redo.cpp Make vararg method bind no return and return 2022-03-30 11:43:12 +02:00
undo_redo.h Make vararg method bind no return and return 2022-03-30 11:43:12 +02:00