.. |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-03-30 09:05:53 +02:00 |
area_3d.cpp
|
Fixes small typos and grammar correction
|
2021-03-12 19:05:16 +05:30 |
area_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
audio_stream_player_3d.cpp
|
Modernize atomics
|
2021-02-18 17:12:46 +01:00 |
audio_stream_player_3d.h
|
Modernize atomics
|
2021-02-18 17:12:46 +01:00 |
baked_lightmap.cpp
|
Fixes small typos and grammar correction
|
2021-03-12 19:05:16 +05:30 |
baked_lightmap.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
bone_attachment_3d.cpp
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
bone_attachment_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
camera_3d.cpp
|
Fixes small typos and grammar correction
|
2021-03-12 19:05:16 +05:30 |
camera_3d.h
|
Refactor Process Mode
|
2021-02-18 20:39:55 -03:00 |
collision_object_3d.cpp
|
Disable debug collision shapes in the editor
|
2021-03-16 18:02:33 -07:00 |
collision_object_3d.h
|
Allow CollisionObject3D to show collision shape meshes
|
2021-02-24 18:50:13 +01:00 |
collision_polygon_3d.cpp
|
Implement CollisionPolygon3D margin
|
2021-02-11 11:58:37 -06:00 |
collision_polygon_3d.h
|
Implement CollisionPolygon3D margin
|
2021-02-11 11:58:37 -06:00 |
collision_shape_3d.cpp
|
Allow CollisionObject3D to show collision shape meshes
|
2021-02-24 18:50:13 +01:00 |
collision_shape_3d.h
|
Allow CollisionObject3D to show collision shape meshes
|
2021-02-24 18:50:13 +01:00 |
cpu_particles_3d.cpp
|
Modernize atomics
|
2021-02-18 17:12:46 +01:00 |
cpu_particles_3d.h
|
Modernize atomics
|
2021-02-18 17:12:46 +01:00 |
decal.cpp
|
Hide more options of disabled properties
|
2021-03-03 20:51:35 -03:00 |
decal.h
|
Hide more options of disabled properties
|
2021-03-03 20:51:35 -03:00 |
gi_probe.cpp
|
Fix crash in GIProbe::bake
|
2021-02-28 20:09:55 +00:00 |
gi_probe.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
gpu_particles_3d.cpp
|
Fixes small typos and grammar correction
|
2021-03-12 19:05:16 +05:30 |
gpu_particles_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
gpu_particles_collision_3d.cpp
|
CI: Update to clang-format 11 and apply ternary operator changes
|
2021-01-12 19:32:53 +01:00 |
gpu_particles_collision_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
immediate_geometry_3d.cpp
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
immediate_geometry_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
light_3d.cpp
|
Hide more options of disabled properties
|
2021-03-03 20:51:35 -03:00 |
light_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
lightmap_probe.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
lightmap_probe.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
lightmapper.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
lightmapper.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
listener_3d.cpp
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
listener_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
mesh_instance_3d.cpp
|
add null check in MeshInstance::_mesh_changed()
|
2021-02-18 16:51:39 +05:30 |
mesh_instance_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
multimesh_instance_3d.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
multimesh_instance_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
navigation_agent_3d.cpp
|
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
|
2021-03-10 11:23:06 +01:00 |
navigation_agent_3d.h
|
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
|
2021-03-10 11:23:06 +01:00 |
navigation_obstacle_3d.cpp
|
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
|
2021-03-10 11:23:06 +01:00 |
navigation_obstacle_3d.h
|
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
|
2021-03-10 11:23:06 +01:00 |
navigation_region_3d.cpp
|
Implement Navigation layers
|
2021-03-10 11:23:06 +01:00 |
navigation_region_3d.h
|
Implement Navigation layers
|
2021-03-10 11:23:06 +01:00 |
node_3d.cpp
|
Fixes small typos and grammar correction
|
2021-03-12 19:05:16 +05:30 |
node_3d.h
|
Use Vector3.UP as a default value for look_at's up vector
|
2021-02-16 18:33:23 -05:00 |
path_3d.cpp
|
Removed _change_notify
|
2021-02-10 19:31:24 -03:00 |
path_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
physics_body_3d.cpp
|
Fixes small typos and grammar correction
|
2021-03-12 19:05:16 +05:30 |
physics_body_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
physics_joint_3d.cpp
|
Merge pull request #46578 from nekomatata/fix-joint-remove-body-regression
|
2021-03-03 16:41:37 +01:00 |
physics_joint_3d.h
|
Fix Joint2D/Joint3D node path reset on scene switch
|
2021-03-02 08:24:50 -07:00 |
position_3d.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
position_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
proximity_group_3d.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
proximity_group_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
ray_cast_3d.cpp
|
Fixes small typos and grammar correction
|
2021-03-12 19:05:16 +05:30 |
ray_cast_3d.h
|
Adding Raycast3D custom debug shape thickness and color
|
2021-03-04 11:17:26 +01:00 |
reflection_probe.cpp
|
Removed _change_notify
|
2021-02-10 19:31:24 -03:00 |
reflection_probe.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
remote_transform_3d.cpp
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
remote_transform_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
skeleton_3d.cpp
|
Merge pull request #42827 from lyuma/rename_bones_blendshapes
|
2021-04-01 00:20:07 +02:00 |
skeleton_3d.h
|
Merge pull request #42827 from lyuma/rename_bones_blendshapes
|
2021-04-01 00:20:07 +02:00 |
skeleton_ik_3d.cpp
|
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes.
|
2021-04-02 13:47:19 -04:00 |
skeleton_ik_3d.h
|
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes.
|
2021-04-02 13:47:19 -04:00 |
soft_body_3d.cpp
|
Merge pull request #46937 from nekomatata/soft-body-support
|
2021-03-20 21:45:20 +01:00 |
soft_body_3d.h
|
SoftBody support in GodotPhysics 3D
|
2021-03-18 09:04:17 -07:00 |
spring_arm_3d.cpp
|
Use real_t in physics nodes
|
2021-01-29 19:59:58 -05:00 |
spring_arm_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
sprite_3d.cpp
|
Rename Sprite.region_enabled getter and setter to match properties
|
2021-03-14 17:31:49 +00:00 |
sprite_3d.h
|
Style: Apply clang-tidy's `modernize-use-bool-literals`
|
2021-04-05 13:16:35 +02:00 |
vehicle_body_3d.cpp
|
Fixes small typos and grammar correction
|
2021-03-12 19:05:16 +05:30 |
vehicle_body_3d.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
velocity_tracker_3d.cpp
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
velocity_tracker_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
visibility_notifier_3d.cpp
|
Removed _change_notify
|
2021-02-10 19:31:24 -03:00 |
visibility_notifier_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
visual_instance_3d.cpp
|
Removed _change_notify
|
2021-02-10 19:31:24 -03:00 |
visual_instance_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
voxelizer.cpp
|
Rename Texture.get_data() to get_image()
|
2021-03-28 13:00:46 +01:00 |
voxelizer.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
world_environment.cpp
|
Add preview Sun and Environment
|
2021-02-22 16:56:29 -03:00 |
world_environment.h
|
Add preview Sun and Environment
|
2021-02-22 16:56:29 -03:00 |
xr_nodes.cpp
|
Change XRPositionalTracker to a reference and better expose it to GDNative
|
2021-03-29 23:01:47 +11:00 |
xr_nodes.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |