godot/servers/rendering
Hugo Locurcio 635f6cdf2e
Fix the Use Nearest Mipmap Filter project setting not working
The project setting wasn't being used anywhere.

This also tweaks the property hints to denote that these properties
are only effective after a restart.
2021-08-12 01:58:42 +02:00
..
renderer_rd Fix the Use Nearest Mipmap Filter project setting not working 2021-08-12 01:58:42 +02:00
rasterizer_dummy.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
renderer_canvas_cull.cpp Fix incorrect border width of antialiased lines 2021-08-10 09:08:02 +03:00
renderer_canvas_cull.h Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
renderer_scene_cull.cpp Some work on double support 2021-08-09 17:43:48 -05:00
renderer_scene_cull.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h Some work on double support 2021-08-09 17:43:48 -05:00
renderer_scene_render.cpp Inverse XR camera offset for stereoscopic rendering 2021-06-19 19:33:40 +10:00
renderer_scene_render.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Explicit error message when setting active a Viewport that is already active. 2021-07-12 13:27:45 +02:00
renderer_viewport.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
rendering_device_binds.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
rendering_device_binds.h Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
rendering_device.cpp Merge pull request #51017 from vnen/extension-fixes 2021-08-10 16:42:31 +02:00
rendering_device.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
rendering_server_default.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
rendering_server_default.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorline 2021-08-11 14:46:04 +03:00
shader_language.h Prevents shader crashing if varying assigned incorrectly 2021-07-26 14:47:14 +03:00
shader_types.cpp Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_types.h Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_warnings.cpp Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00
shader_warnings.h Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00