godot/platform
Leon Krause 63b1a096eb Facilitate exposing platform-exclusive interfaces to all platforms
This makes the interfaces available, without implementation, in other
platforms and the editor, which facilitates documenting platform-exclusive
classes.

Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp.
Provide noop method-implementations where necessary.

Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-18 03:54:21 +01:00
..
android Merge pull request #12922 from eska014/engine-singletons 2017-11-14 20:44:55 +01:00
haiku Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
iphone Merge pull request #12922 from eska014/engine-singletons 2017-11-14 20:44:55 +01:00
javascript Facilitate exposing platform-exclusive interfaces to all platforms 2017-11-18 03:54:21 +01:00
osx change matrix and enable caching for Android, iOS and macOS (cross-compile) 2017-11-13 15:05:26 -04:00
server Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
uwp Remove get_default_video_mode definition on OSX/iOS 2017-11-09 23:36:08 +01:00
windows Disable OpenGL warnings unless running with -v, closes #7171 2017-11-13 13:40:07 -03:00
x11 Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
SCsub Facilitate exposing platform-exclusive interfaces to all platforms 2017-11-18 03:54:21 +01:00
register_platform_apis.h Facilitate exposing platform-exclusive interfaces to all platforms 2017-11-18 03:54:21 +01:00