godot/modules/mono
Ignacio Etcheverry 64b5ee7010 C#: Make editor create NuGet fallback folder for Godot packages
Main benefits:
- Projects can be built offline. Previously you needed internet
  access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
  before publishing. This was already possible but required
  too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
  need to be downloaded. In practice, the package is very small
  so it makes little difference.

Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
2020-10-23 10:54:49 +02:00
..
build_scripts C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
doc_classes Add link titles for all links in the class reference 2020-08-31 14:22:07 +02:00
editor C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
glue Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
mono_gd Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
utils Fix Mono path utils char types. 2020-09-04 22:20:08 +03:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
class_db_api_json.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
class_db_api_json.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
config.py Style: Fix black formatting after #42332 2020-09-25 15:49:37 +02:00
csharp_script.cpp Fix code duplication in CSharpScript 2020-10-13 06:46:34 +02:00
csharp_script.h Fix code duplication in CSharpScript 2020-10-13 06:46:34 +02:00
godotsharp_defs.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_dirs.cpp Rename the ".mono" folder to ".godot/mono" 2020-09-23 15:42:29 -04:00
godotsharp_dirs.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
managed_callable.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
managed_callable.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
mono_gc_handle.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mono_gc_handle.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_types.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
register_types.h Fix header guards in modules: 2020-09-06 16:13:59 +01:00
SCsub C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
signal_awaiter_utils.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
signal_awaiter_utils.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00