godot/modules/mono/mono_gd
Raul Santos c56b157c61
Avoid trying to load non-existent assembly
If the project assembly does not exist, return `false` directly instead
of trying to load it.
This prevents the `System.InvalidOperationException` thrown for failing
to locate managed application.
2022-08-22 11:48:12 +02:00
..
support C#: Restructure code prior move to .NET Core 2022-08-22 03:35:59 +02:00
android_mono_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gd_mono.cpp Avoid trying to load non-existent assembly 2022-08-22 11:48:12 +02:00
gd_mono.h C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
gd_mono_cache.cpp C#: Add source generator for signals as events 2022-08-22 03:36:52 +02:00
gd_mono_cache.h C#: Add source generator for method list 2022-08-22 03:36:52 +02:00