godot/servers/rendering
clayjohn 652adcd5bf Basic 3D rendering 2022-05-12 10:37:27 -07:00
..
dummy SkyShaders working 2022-05-11 21:00:21 -07:00
renderer_rd Basic 3D rendering 2022-05-12 10:37:27 -07:00
storage Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
renderer_canvas_cull.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
renderer_canvas_cull.h Restore antialiasing for `draw_line` 2022-04-12 13:03:56 +03:00
renderer_canvas_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_compositor.cpp SkyShaders working 2022-05-11 21:00:21 -07:00
renderer_compositor.h SkyShaders working 2022-05-11 21:00:21 -07:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
renderer_scene_cull.cpp Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
renderer_scene_cull.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.cpp Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
renderer_scene_render.h Fix "ortogonal" -> "orthogonal" typo in rasterizer code 2022-04-26 21:49:44 +02:00
renderer_storage.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_storage.h Add `get_video_adapter_api_version()` to RenderingServer 2022-05-03 01:18:35 +02:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Fix warnings found by Emscripten 3.1.10 2022-05-10 13:03:13 +02:00
renderer_viewport.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
rendering_device.cpp Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename 2022-01-20 17:24:34 +01:00
rendering_device.h Add `get_video_adapter_api_version()` to RenderingServer 2022-05-03 01:18:35 +02:00
rendering_device_binds.cpp String: Add contains(). 2022-02-04 01:28:02 +05:45
rendering_device_binds.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00
rendering_server_default.cpp SkyShaders working 2022-05-11 21:00:21 -07:00
rendering_server_default.h SkyShaders working 2022-05-11 21:00:21 -07:00
rendering_server_globals.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
rendering_server_globals.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
shader_compiler.cpp SceneShader compiling 2022-05-11 21:00:21 -07:00
shader_compiler.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
shader_language.cpp Merge pull request #60568 from Chaosus/shader_keyword_completions 2022-05-04 23:27:33 +02:00
shader_language.h Merge pull request #60568 from Chaosus/shader_keyword_completions 2022-05-04 23:27:33 +02:00
shader_types.cpp Remove `SHADOW_ATTENUATION` spatial light shader built-in 2022-03-29 08:43:31 +03:00
shader_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_warnings.cpp Add translation links to shader errors 2022-01-19 15:16:32 +03:00
shader_warnings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00