godot/platform
Ibrahn Sahir 653b832422 Fixed hang when segfaulting after OS object destroyed (OSX and X11)
The two POSIX style crash handlers (OSX and X11) now remove their signal
handlers when they are destroyed.
Additonally if they are called while no OS singleton is set, they will
simply abort(). This should not happen now that they remove themselves,
but if a future change seperates OS object and crash handler lifetimes,
this may be easier to report/debug than hanging on SIGSEGV.
2018-09-24 22:21:05 +01:00
..
android Ignore invalid device for Android 2018-09-23 01:41:24 +09:00
haiku Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
iphone Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
javascript Implement OS::set_icon in HTML5 platform 2018-09-16 20:46:21 +02:00
osx Fixed hang when segfaulting after OS object destroyed (OSX and X11) 2018-09-24 22:21:05 +01:00
server Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
uwp Properly initialize Winsock on startup 2018-09-13 16:05:47 +02:00
windows Fix Input::set_custom_mouse_cursor showing cursor when it's invisible 2018-09-17 11:37:54 -03:00
x11 Fixed hang when segfaulting after OS object destroyed (OSX and X11) 2018-09-24 22:21:05 +01:00
SCsub Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00