godot/modules/mono/glue/Managed/IgnoredFiles/Variant.cs
Ignacio Etcheverry 92b02cb027 C#: Some important Array and Dictionary interface changes
Array now implements IList instead of IList<object, object>.
Dictionary now implements IDictionary instead of IDictionary<object, object>.
2019-04-06 11:00:40 +02:00

12 lines
111 B
C#

namespace Godot
{
public static class Variant
{
public enum Type
{
}
}
}