godot/servers/physics_2d
PouleyKetchoupp ee4b756a51 More explanatory names for RigidBody modes
MODE_DYNAMIC instead of MODE_RIGID
MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER

No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED
(MODE_CHARACTER was forcing the body not to sleep, which is redundant
with can_sleep and wasn't done in Bullet).
2021-06-04 11:40:36 -07:00
..
SCsub
area_2d_sw.cpp
area_2d_sw.h
area_pair_2d_sw.cpp
area_pair_2d_sw.h
body_2d_sw.cpp More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
body_2d_sw.h
body_pair_2d_sw.cpp
body_pair_2d_sw.h
broad_phase_2d_bvh.cpp
broad_phase_2d_bvh.h
broad_phase_2d_sw.cpp
broad_phase_2d_sw.h
collision_object_2d_sw.cpp
collision_object_2d_sw.h
collision_solver_2d_sat.cpp
collision_solver_2d_sat.h
collision_solver_2d_sw.cpp
collision_solver_2d_sw.h
constraint_2d_sw.h
joints_2d_sw.cpp
joints_2d_sw.h
physics_server_2d_sw.cpp
physics_server_2d_sw.h
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
shape_2d_sw.cpp
shape_2d_sw.h
space_2d_sw.cpp More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
space_2d_sw.h
step_2d_sw.cpp
step_2d_sw.h