godot/scene
Rémi Verschelde 65c8a49122
Merge pull request #21250 from dragmz/ref-ptr-n(eq)-op
== and != operators for Ref<T> / T*
2018-08-21 21:28:29 +02:00
..
2d Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. 2018-08-21 15:31:23 -03:00
3d Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. 2018-08-21 15:31:23 -03:00
animation Style: Fix issues that went past CI 2018-08-21 21:28:06 +02:00
audio Improved stream paused fade code 2018-07-09 21:58:33 -03:00
gui Fix grab/select of gradient edit 2018-08-21 11:22:58 -03:00
main Style: Fix issues that went past CI 2018-08-21 21:28:06 +02:00
resources Merge pull request #21250 from dragmz/ref-ptr-n(eq)-op 2018-08-21 21:28:29 +02:00
register_scene_types.cpp Clipped camera implementation, a camera that avoids going into geometry. 2018-08-21 11:48:48 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
scene_string_names.h Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00