godot/demos/2d/platformer/parallax_bg.xml
2015-12-09 08:39:12 +01:00

230 lines
8.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="7" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
<ext_resource path="res://scroll_bg_cloud_1.png" type="Texture" index="1"></ext_resource>
<ext_resource path="res://scroll_bg_sky.png" type="Texture" index="0"></ext_resource>
<ext_resource path="res://scroll_bg_fg_2.png" type="Texture" index="4"></ext_resource>
<ext_resource path="res://scroll_bg_cloud_3.png" type="Texture" index="3"></ext_resource>
<ext_resource path="res://scroll_bg_cloud_2.png" type="Texture" index="2"></ext_resource>
<ext_resource path="res://scroll_bg_fg_1.png" type="Texture" index="5"></ext_resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
<string> "editable_instances" </string>
<array len="0" shared="false">
</array>
<string> "names" </string>
<string_array len="32">
<string> "parallax_bg" </string>
<string> "layer" </string>
<string> "offset" </string>
<string> "rotation" </string>
<string> "scale" </string>
<string> "scroll/offset" </string>
<string> "scroll/base_offset" </string>
<string> "scroll/base_scale" </string>
<string> "scroll/limit_begin" </string>
<string> "scroll/limit_end" </string>
<string> "scroll/ignore_camera_zoom" </string>
<string> "__meta__" </string>
<string> "ParallaxBackground" </string>
<string> "sky" </string>
<string> "motion/scale" </string>
<string> "motion/mirroring" </string>
<string> "ParallaxLayer" </string>
<string> "Sprite" </string>
<string> "transform/scale" </string>
<string> "texture" </string>
<string> "centered" </string>
<string> "clouds" </string>
<string> "transform/pos" </string>
<string> "Sprite 2" </string>
<string> "Sprite 3" </string>
<string> "Sprite 4" </string>
<string> "Sprite 5" </string>
<string> "Sprite 6" </string>
<string> "mount_ 2" </string>
<string> "region" </string>
<string> "region_rect" </string>
<string> "mount_1" </string>
</string_array>
<string> "node_count" </string>
<int> 14 </int>
<string> "node_paths" </string>
<array len="0" shared="false">
</array>
<string> "nodes" </string>
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<string> "variants" </string>
<array len="27" shared="false">
<int> -1 </int>
<vector2> 0, 0 </vector2>
<real> 0 </real>
<vector2> 1, 1 </vector2>
<vector2> 0.7, 0 </vector2>
<bool> False </bool>
<dictionary shared="false">
<string> "__editor_plugin_screen__" </string>
<string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
<string> "2D" </string>
<dictionary shared="false">
<string> "ofs" </string>
<vector2> -5, -25 </vector2>
<string> "snap_grid" </string>
<bool> False </bool>
<string> "snap_offset" </string>
<vector2> 0, 0 </vector2>
<string> "snap_pixel" </string>
<bool> False </bool>
<string> "snap_relative" </string>
<bool> False </bool>
<string> "snap_rotation" </string>
<bool> False </bool>
<string> "snap_rotation_offset" </string>
<real> 0 </real>
<string> "snap_rotation_step" </string>
<real> 0.261799 </real>
<string> "snap_show_grid" </string>
<bool> False </bool>
<string> "snap_step" </string>
<vector2> 10, 10 </vector2>
<string> "zoom" </string>
<real> 1 </real>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
<string> "ambient_light_color" </string>
<color> 0.15, 0.15, 0.15, 1 </color>
<string> "default_light" </string>
<bool> True </bool>
<string> "default_srgb" </string>
<bool> False </bool>
<string> "deflight_rot_x" </string>
<real> 0.942478 </real>
<string> "deflight_rot_y" </string>
<real> 0.628319 </real>
<string> "fov" </string>
<real> 45 </real>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "viewport_mode" </string>
<int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
<bool> True </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
</array>
<string> "zfar" </string>
<real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
<string> "Anim" </string>
<dictionary shared="false">
<string> "visible" </string>
<bool> False </bool>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary shared="false">
<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
</dictionary>
<vector2> 800, 0 </vector2>
<vector2> 32, 0.94 </vector2>
<resource external="0"> </resource>
<vector2> 0.1, 1 </vector2>
<vector2> 28, 127 </vector2>
<resource external="1"> </resource>
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<vector2> 674, 70 </vector2>
<vector2> 0.2, 1 </vector2>
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<resource external="4"> </resource>
<bool> True </bool>
<rect2> 0, 0, 800, 256 </rect2>
<vector2> 0.4, 1 </vector2>
<resource external="5"> </resource>
</array>
<string> "version" </string>
<int> 2 </int>
</dictionary>
</main_resource>
</resource_file>