godot/core/input
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
default_controller_mappings.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-04-06 22:39:35 +02:00
godotcontrollerdb.txt [HTML5] Add 2 controllers to the godot database. 2021-07-17 23:51:48 +02:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_enums.h Move many input enums to their own file 2021-06-20 11:53:01 -04:00
input_event.cpp Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
input_event.h Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
input_map.cpp Add get_dead_zone() method to InputMap 2021-07-02 03:07:37 -04:00
input_map.h Print suggestions when requesting a nonexistent InputMap action 2021-04-18 02:38:42 +02:00
input.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
input.h Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00