godot/editor/debugger
samar-01 d9e64d7001 Changed error tree initialization to allow reselection 2023-06-10 22:47:16 -04:00
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debug_adapter Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
SCsub
editor_debugger_inspector.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_inspector.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_node.cpp Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
editor_debugger_node.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_server.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_server.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_tree.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
editor_debugger_tree.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_file_server.cpp CI: Use gh-cli for changed files, and workaround codespell skip list bug 2023-05-08 15:36:17 +02:00
editor_file_server.h Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
editor_performance_profiler.cpp Fix premature theme item access in editor tools 2023-04-03 18:01:11 +02:00
editor_performance_profiler.h Fix premature theme item access in editor tools 2023-04-03 18:01:11 +02:00
editor_profiler.cpp Fix profilers' GUI trees 2023-06-03 11:47:59 +02:00
editor_profiler.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_visual_profiler.cpp Fix profilers' GUI trees 2023-06-03 11:47:59 +02:00
editor_visual_profiler.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
script_editor_debugger.cpp Changed error tree initialization to allow reselection 2023-06-10 22:47:16 -04:00
script_editor_debugger.h Improve editor state persistence 2023-05-11 04:17:03 +02:00