546e207d8f
Small bug in the logic, the roaming objects only should be set to done when they have been marked as visible, rather than the first time they are examined. This is because they can be seen in a room through multiple portals, and each needs to be tested until there is either a visible result or all the portals in are visited. |
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.. | ||
portals | ||
SCsub | ||
rasterizer.cpp | ||
rasterizer.h | ||
shader_language.cpp | ||
shader_language.h | ||
shader_types.cpp | ||
shader_types.h | ||
visual_server_canvas.cpp | ||
visual_server_canvas.h | ||
visual_server_globals.cpp | ||
visual_server_globals.h | ||
visual_server_raster.cpp | ||
visual_server_raster.h | ||
visual_server_scene.cpp | ||
visual_server_scene.h | ||
visual_server_viewport.cpp | ||
visual_server_viewport.h | ||
visual_server_wrap_mt.cpp | ||
visual_server_wrap_mt.h |