godot/servers/visual
lawnjelly 546e207d8f Portals - Fix cull roaming through multiple portals
Small bug in the logic, the roaming objects only should be set to done when they have been marked as visible, rather than the first time they are examined. This is because they can be seen in a room through multiple portals, and each needs to be tested until there is either a visible result or all the portals in are visited.
2021-08-15 10:22:27 +01:00
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portals Portals - Fix cull roaming through multiple portals 2021-08-15 10:22:27 +01:00
SCsub
rasterizer.cpp
rasterizer.h Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x 2021-08-10 10:08:24 +02:00
shader_language.cpp [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_language.h [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_types.cpp
shader_types.h
visual_server_canvas.cpp
visual_server_canvas.h
visual_server_globals.cpp
visual_server_globals.h
visual_server_raster.cpp
visual_server_raster.h Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x 2021-08-10 10:08:24 +02:00
visual_server_scene.cpp Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
visual_server_scene.h Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
visual_server_viewport.cpp Merge pull request #50397 from JestemStefan/41756_issue_fix 2021-08-12 20:30:52 +02:00
visual_server_viewport.h
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x 2021-08-10 10:08:24 +02:00