godot/modules/mono
Ignacio Roldán Etcheverry 67db89988d C#: Ensure we only create one CSharpScript per type
Previously, for each scripts class instance that was created from code
rather than by the engine, we were constructing, configuring and
assigning a new CSharpScript.
This has changed now and we make sure there's only one CSharpScript
associated to each type.
2022-08-22 03:36:51 +02:00
..
build_scripts C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
doc_classes C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
editor C#: Add source generator for properties and exports default values 2022-08-22 03:36:51 +02:00
glue C#: Ensure we only create one CSharpScript per type 2022-08-22 03:36:51 +02:00
icons Optimize SVG using `svgcleaner --multipass` 2020-10-25 10:02:37 +01:00
mono_gd C#: Ensure we only create one CSharpScript per type 2022-08-22 03:36:51 +02:00
utils C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
.editorconfig C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
.gitignore C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
Directory.Build.props Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
SCsub C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
SdkPackageVersions.props C#: Add source generator for properties and exports default values 2022-08-22 03:36:51 +02:00
__init__.py
class_db_api_json.cpp Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
class_db_api_json.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
config.py C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
csharp_script.cpp C#: Ensure we only create one CSharpScript per type 2022-08-22 03:36:51 +02:00
csharp_script.h C#: Ensure we only create one CSharpScript per type 2022-08-22 03:36:51 +02:00
godotsharp_defs.h C#: Ensure native handles are freed after switch to .NET Core 2022-08-22 03:36:51 +02:00
godotsharp_dirs.cpp C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
godotsharp_dirs.h C#: Restructure code prior move to .NET Core 2022-08-22 03:35:59 +02:00
interop_types.h C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
managed_callable.cpp C#: Add source generator for properties and exports default values 2022-08-22 03:36:51 +02:00
managed_callable.h C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
mono_gc_handle.cpp C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
mono_gc_handle.h C#: Add source generator for properties and exports default values 2022-08-22 03:36:51 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
signal_awaiter_utils.cpp C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
signal_awaiter_utils.h C#: Restructure code prior move to .NET Core 2022-08-22 03:35:59 +02:00