godot/modules/mono/glue
Ignacio Roldán Etcheverry 67db89988d C#: Ensure we only create one CSharpScript per type
Previously, for each scripts class instance that was created from code
rather than by the engine, we were constructing, configuring and
assigning a new CSharpScript.
This has changed now and we make sure there's only one CSharpScript
associated to each type.
2022-08-22 03:36:51 +02:00
..
GodotSharp C#: Ensure we only create one CSharpScript per type 2022-08-22 03:36:51 +02:00
callable_glue.cpp Fix Callable calls in mono module 2022-07-29 21:56:02 +02:00
runtime_interop.cpp C#: Ensure we only create one CSharpScript per type 2022-08-22 03:36:51 +02:00