godot/editor/plugins/path_3d_editor_plugin.h
2023-08-12 14:55:38 +08:00

148 lines
5.3 KiB
C++

/**************************************************************************/
/* path_3d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PATH_3D_EDITOR_PLUGIN_H
#define PATH_3D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/path_3d.h"
#include "scene/gui/separator.h"
class MenuButton;
class Path3DGizmo : public EditorNode3DGizmo {
GDCLASS(Path3DGizmo, EditorNode3DGizmo);
// Map handle id to control point id and handle type.
enum HandleType {
HANDLE_TYPE_IN,
HANDLE_TYPE_OUT,
HANDLE_TYPE_TILT,
};
struct HandleInfo {
int point_idx; // Index of control point.
HandleType type; // Type of this handle.
};
Path3D *path = nullptr;
mutable Vector3 original;
mutable float orig_in_length;
mutable float orig_out_length;
// Cache information of secondary handles.
Vector<HandleInfo> _secondary_handles_info;
public:
virtual String get_handle_name(int p_id, bool p_secondary) const override;
virtual Variant get_handle_value(int p_id, bool p_secondary) const override;
virtual void set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
virtual void redraw() override;
Path3DGizmo(Path3D *p_path = nullptr);
};
class Path3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(Path3DGizmoPlugin, EditorNode3DGizmoPlugin);
protected:
Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial) override;
public:
String get_gizmo_name() const override;
int get_priority() const override;
Path3DGizmoPlugin();
};
class Path3DEditorPlugin : public EditorPlugin {
GDCLASS(Path3DEditorPlugin, EditorPlugin);
Separator *sep = nullptr;
Button *curve_create = nullptr;
Button *curve_edit = nullptr;
Button *curve_edit_curve = nullptr;
Button *curve_del = nullptr;
Button *curve_close = nullptr;
MenuButton *handle_menu = nullptr;
enum Mode {
MODE_CREATE,
MODE_EDIT,
MODE_EDIT_CURVE,
MODE_DELETE,
ACTION_CLOSE
};
Path3D *path = nullptr;
void _update_theme();
void _mode_changed(int p_mode);
void _close_curve();
void _handle_option_pressed(int p_option);
bool handle_clicked = false;
bool mirror_handle_angle;
bool mirror_handle_length;
enum HandleOption {
HANDLE_OPTION_ANGLE,
HANDLE_OPTION_LENGTH
};
protected:
void _notification(int p_what);
static void _bind_methods();
public:
Path3D *get_edited_path() { return path; }
static Path3DEditorPlugin *singleton;
virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
virtual String get_name() const override { return "Path3D"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
bool mirror_angle_enabled() { return mirror_handle_angle; }
bool mirror_length_enabled() { return mirror_handle_length; }
bool is_handle_clicked() { return handle_clicked; }
void set_handle_clicked(bool clicked) { handle_clicked = clicked; }
Path3DEditorPlugin();
~Path3DEditorPlugin();
};
#endif // PATH_3D_EDITOR_PLUGIN_H