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SCsub
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animated_sprite_2d.cpp
[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:53:06 +02:00
animated_sprite_2d.h
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area_2d.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
area_2d.h
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audio_listener_2d.cpp
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audio_listener_2d.h
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audio_stream_player_2d.cpp
Merge pull request #81641 from MewPurPur/bus-go-brrrr-2
2023-09-17 14:47:29 +02:00
audio_stream_player_2d.h
Add a bus_renamed AudioServer signal
2023-09-15 13:02:03 +03:00
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
Fix screen center position returned for rotated Camera2D
2023-10-16 09:02:49 +02:00
camera_2d.h
Fix Camera2D is not working inside EditorPlugin
2023-08-13 22:14:13 +00:00
canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
Fix CanvasModulate logic for updating canvas modulate
2023-07-21 15:33:36 +02:00
canvas_modulate.h
Fix CanvasModulate logic for updating canvas modulate
2023-07-21 15:33:36 +02:00
collision_object_2d.cpp
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collision_object_2d.h
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collision_polygon_2d.cpp
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
collision_polygon_2d.h
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
collision_shape_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
collision_shape_2d.h
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cpu_particles_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
cpu_particles_2d.h
Add `finished` signal to CPUParticles
2023-07-12 13:45:02 +02:00
gpu_particles_2d.cpp
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
gpu_particles_2d.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
joint_2d.cpp
Update PinJoint2D API with angle limits and motor speed
2023-09-26 10:29:23 +02:00
joint_2d.h
Update PinJoint2D API with angle limits and motor speed
2023-09-26 10:29:23 +02:00
light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
light_occluder_2d.h
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line_2d.cpp
Add closed property to Line2D
2023-09-11 11:28:25 +03:00
line_2d.h
Add closed property to Line2D
2023-09-11 11:28:25 +03:00
line_builder.cpp
Add closed property to Line2D
2023-09-11 11:28:25 +03:00
line_builder.h
Add closed property to Line2D
2023-09-11 11:28:25 +03:00
marker_2d.cpp
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marker_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
multimesh_instance_2d.h
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navigation_agent_2d.cpp
[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:53:06 +02:00
navigation_agent_2d.h
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navigation_link_2d.cpp
Add NavigationServer API to enable regions and links
2023-07-26 01:20:15 +02:00
navigation_link_2d.h
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navigation_obstacle_2d.cpp
Fix NavigationObstacle2D debug position
2023-07-12 22:21:58 +02:00
navigation_obstacle_2d.h
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navigation_region_2d.cpp
Fix enabling NavigationRegion3D saved disabled
2023-10-14 23:17:57 -04:00
navigation_region_2d.h
Add 2D navigation mesh baking
2023-09-25 19:48:14 +02:00
node_2d.cpp
Fix notification thread guards
2023-10-02 19:31:54 +03:00
node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
path_2d.h
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physical_bone_2d.cpp
[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:53:06 +02:00
physical_bone_2d.h
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physics_body_2d.cpp
Make error suggestion less ambiguous
2023-10-14 14:56:05 +02:00
physics_body_2d.h
added state sync after call to _integrate_forces
2023-08-01 19:03:43 +05:30
polygon_2d.cpp
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 08:50:19 +02:00
polygon_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
2023-10-15 00:16:52 +08:00
remote_transform_2d.h
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shape_cast_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
shape_cast_2d.h
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skeleton_2d.cpp
Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-17 12:44:09 +02:00
skeleton_2d.h
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sprite_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
sprite_2d.h
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tile_map.compat.inc
Improve TileMap performances by using quadrants only for rendering
2023-09-08 15:33:43 +02:00
tile_map.cpp
Fix bug where TileMap will not update material correct on assignment
2023-10-16 21:02:46 -07:00
tile_map.h
Allow disabling the built-in tilemap navigation
2023-10-13 17:42:28 +02:00
touch_screen_button.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
touch_screen_button.h
Add compatibility properties to `TouchScreenButton`
2023-07-02 10:45:16 +02:00
visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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