godot/scene/audio
Juan Linietsky 7c20c386c5 -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
-Better interpolation of discrete tracks, fixes #4417
2016-06-19 01:43:02 -03:00
..
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
event_player.cpp -Fixed bug with event player crashing, closes #3687 2016-02-20 21:00:08 -03:00
event_player.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sample_player.cpp -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
sample_player.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
sound_room_params.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sound_room_params.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
stream_player.cpp tiny fix to loop restart (#4358) 2016-04-18 08:16:46 +02:00
stream_player.h -make stream player and time restore state properly if removed, fixes #1949 2016-02-02 23:27:10 -03:00