godot/scene
Rémi Verschelde 6883325f92 math: Fix rounding error for 0 in Math::round (#4495)
Thus revert the previous workaround in commit b123bc4a2a.
Fixes #3221.
2016-05-01 11:37:46 +02:00
..
2d Merge pull request #4387 from JoshuaGrams/rigidbody2d-torque 2016-04-29 10:29:12 +02:00
3d BoneAttachments now position themselves instantly during bind. 2016-04-15 11:32:10 +01:00
animation AnimationTree: add filters to Animation nodes. 2016-04-26 06:49:06 -04:00
audio tiny fix to loop restart (#4358) 2016-04-18 08:16:46 +02:00
gui math: Fix rounding error for 0 in Math::round (#4495) 2016-05-01 11:37:46 +02:00
io remove trailing whitespace 2016-03-09 00:00:52 +01:00
main Keep editable instances data when replacing tree root node 2016-04-12 20:49:43 +02:00
resources move Font to BitmapFont 2016-04-28 22:21:36 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
register_scene_types.cpp move Font to BitmapFont 2016-04-28 22:21:36 -03:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp animation_started signal to AnimationPlayer 2016-04-14 17:19:20 +02:00
scene_string_names.h animation_started signal to AnimationPlayer 2016-04-14 17:19:20 +02:00