godot/scene/main
Franklin Sobrinho 6b154c9706 Fix own world option of Viewport.
It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-08 14:27:19 -03:00
..
SCsub
canvas_layer.cpp
canvas_layer.h
http_request.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
http_request.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
instance_placeholder.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
instance_placeholder.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
node.cpp Remove unused variables (third pass) + dead code 2016-07-07 23:16:21 +02:00
node.h Fix several bugs related to node duplication and signals, closes #5405 2016-07-06 21:43:31 -03:00
resource_preloader.cpp
resource_preloader.h
scene_main_loop.cpp
scene_main_loop.h Drop empty files that are not used anywhere 2016-06-18 19:46:30 +02:00
timer.cpp
timer.h
viewport.cpp Fix own world option of Viewport. 2016-07-08 14:27:19 -03:00
viewport.h Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403 2016-07-06 20:36:37 -03:00