godot/servers/rendering/renderer_rd
2023-02-10 10:27:59 +11:00
..
effects Add render buffer support to screen space effects 2023-02-10 10:27:59 +11:00
environment Merge pull request #72075 from Maran23/extents-to-size 2023-02-01 07:30:09 +01:00
forward_clustered Add render buffer support to screen space effects 2023-02-10 10:27:59 +11:00
forward_mobile Expose EYE_OFFSET to gdshader code 2023-02-01 12:39:13 +11:00
shaders Add render buffer support to screen space effects 2023-02-10 10:27:59 +11:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
cluster_builder_rd.cpp Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
effects_rd.cpp Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
effects_rd.h Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_canvas_render_rd.cpp Avoid shading CanvasGroup nodes twice 2023-02-03 15:40:42 -08:00
renderer_canvas_render_rd.h fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
renderer_compositor_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_compositor_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_render_rd.cpp Add layer slice support to render device and render buffers 2023-02-03 09:48:56 +11:00
renderer_scene_render_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
shader_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00