godot/servers/rendering/dummy
Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
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environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
storage Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_canvas_dummy.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
rasterizer_dummy.h Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
rasterizer_scene_dummy.h [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00