6995b0429c
Various fixes to UV2 unwrapping and the GPU lightmapper. Listed here for context in case of git blame/bisect: * Fix UV2 unwrapping on import, also cleaned up the unwrap cache code. * Fix saving of RGBA images in EXR format. * Fixes to the GPU lightmapper: - Added padding between atlas elements, avoids bleeding. - Remove old SDF generation code. - Fix baked attenuation for Omni/Spot lights. - Fix baking of material properties onto UV2 (wireframe was wrongly used before). - Disable statically baked lights for objects that have a lightmap texture to avoid applying the same light twice. - Fix lightmap pairing in RendererSceneCull. - Fix UV2 array generated from `RenderingServer::mesh_surface_get_arrays()`. - Port autoexposure fix for OIDN from 3.x. - Save debug textures as EXR when using floating point format. |
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.. | ||
renderer_rd | ||
renderer_canvas_cull.cpp | ||
renderer_canvas_cull.h | ||
renderer_canvas_render.cpp | ||
renderer_canvas_render.h | ||
renderer_compositor.cpp | ||
renderer_compositor.h | ||
renderer_scene_cull.cpp | ||
renderer_scene_cull.h | ||
renderer_scene_occlusion_cull.cpp | ||
renderer_scene_occlusion_cull.h | ||
renderer_scene_render.cpp | ||
renderer_scene_render.h | ||
renderer_scene.cpp | ||
renderer_scene.h | ||
renderer_storage.cpp | ||
renderer_storage.h | ||
renderer_thread_pool.cpp | ||
renderer_thread_pool.h | ||
renderer_viewport.cpp | ||
renderer_viewport.h | ||
rendering_device_binds.cpp | ||
rendering_device_binds.h | ||
rendering_device.cpp | ||
rendering_device.h | ||
rendering_server_default.cpp | ||
rendering_server_default.h | ||
rendering_server_globals.cpp | ||
rendering_server_globals.h | ||
SCsub | ||
shader_language.cpp | ||
shader_language.h | ||
shader_types.cpp | ||
shader_types.h |