godot/servers/rendering/renderer_rd/environment
Hugo Locurcio 699e9f7966
Add Environment properties to control fog rendering on background sky
Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.

When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
2022-09-01 19:07:39 +02:00
..
fog.cpp Fix macOS and iOS defines in the rendering code. 2022-08-08 17:51:31 +03:00
fog.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
gi.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
gi.h Fix resource leaks in VoxelGI 2022-08-09 15:18:03 +10:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
sky.cpp Add Environment properties to control fog rendering on background sky 2022-09-01 19:07:39 +02:00
sky.h Add Environment properties to control fog rendering on background sky 2022-09-01 19:07:39 +02:00