godot/servers/rendering/renderer_rd
Hugo Locurcio 699e9f7966
Add Environment properties to control fog rendering on background sky
Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.

When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
2022-09-01 19:07:39 +02:00
..
effects Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
environment Add Environment properties to control fog rendering on background sky 2022-09-01 19:07:39 +02:00
forward_clustered Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
forward_mobile Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
shaders Add Environment properties to control fog rendering on background sky 2022-09-01 19:07:39 +02:00
storage_rd Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
effects_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
effects_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
framebuffer_cache_rd.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
framebuffer_cache_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Fix updating OccluderPolygon shapes 2022-08-29 03:51:53 +02:00
renderer_canvas_render_rd.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
renderer_compositor_rd.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
renderer_compositor_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
renderer_scene_render_rd.cpp Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
renderer_scene_render_rd.h Implement MSAA for 2D [Vulkan only] 2022-08-13 01:09:48 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_rd.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00