godot/scene
Rémi Verschelde 7d9ab705c9
Merge pull request #96216 from BlackShift/master
Fix Tweeners to emit `finished()` when underlying object is deleted
2024-08-30 09:59:35 +02:00
..
2d Merge pull request #96245 from markdibarry/prevent-autoscroll-reset 2024-08-29 10:36:42 +02:00
3d Merge pull request #93900 from TestSubject06/10106/raycast_info_on_wheels 2024-08-29 10:36:30 +02:00
animation Fix Tweeners to emit finished() when underlying object is deleted 2024-08-29 14:53:45 -04:00
audio Honor `pitch_scale` value before playing audio sample 2024-08-20 10:29:32 -04:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Fix RichTextLabel bottom margin for text clipping 2024-08-28 23:24:43 +03:00
main Merge pull request #94477 from RedMser/typos-batch-1 2024-08-28 00:12:12 +02:00
resources Merge pull request #96166 from AThousandShips/more_lock_raii 2024-08-30 09:59:19 +02:00
theme Merge pull request #94995 from Repiteo/scons/raw-cstrings 2024-08-28 00:12:47 +02:00
SCsub
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Treat `MenuBar` and `MenuButton` as advanced UI 2024-08-28 14:26:54 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
scene_string_names.h [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00