1356 lines
46 KiB
C++
1356 lines
46 KiB
C++
#include "rasterizer_scene_rd.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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void RasterizerSceneRD::_clear_reflection_data(ReflectionData &rd) {
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if (rd.radiance.is_valid()) {
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//if size changes, everything must be cleared
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RD::get_singleton()->free(rd.radiance);
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//everything else gets dependency, erase, so just clean it up
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rd.radiance = RID();
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rd.layers.clear();
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rd.radiance_base_cubemap = RID();
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}
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}
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void RasterizerSceneRD::_update_reflection_data(ReflectionData &rd, int p_size, bool p_quality) {
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//recreate radiance and all data
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int mipmaps = Image::get_image_required_mipmaps(p_size, p_size, Image::FORMAT_RGBAH) + 1;
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if (!p_quality) {
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//use less mipmaps
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mipmaps = MIN(8, mipmaps);
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}
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uint32_t w = p_size, h = p_size;
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if (sky_use_cubemap_array) {
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//array (higher quality, 6 times more memory)
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RD::TextureFormat tf;
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tf.array_layers = roughness_layers * 6;
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tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
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tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY;
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tf.mipmaps = mipmaps;
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tf.width = w;
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tf.height = h;
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tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
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rd.radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
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for (int i = 0; i < roughness_layers; i++) {
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ReflectionData::Layer layer;
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uint32_t mmw = w;
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uint32_t mmh = h;
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layer.mipmaps.resize(mipmaps);
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for (int j = 0; j < mipmaps; j++) {
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ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j];
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mm.size.width = mmw;
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mm.size.height = mmh;
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for (int k = 0; k < 6; k++) {
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mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rd.radiance, i * 6 + k, j);
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Vector<RID> fbtex;
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fbtex.push_back(mm.views[k]);
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mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex);
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}
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mmw = MAX(1, mmw >> 1);
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mmh = MAX(1, mmh >> 1);
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}
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rd.layers.push_back(layer);
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}
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} else {
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//regular cubemap, lower quality (aliasing, less memory)
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RD::TextureFormat tf;
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tf.array_layers = 6;
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tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
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tf.type = RD::TEXTURE_TYPE_CUBE;
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tf.mipmaps = roughness_layers;
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tf.width = w;
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tf.height = h;
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tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
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rd.radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
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ReflectionData::Layer layer;
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uint32_t mmw = w;
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uint32_t mmh = h;
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layer.mipmaps.resize(roughness_layers);
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for (int j = 0; j < roughness_layers; j++) {
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ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j];
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mm.size.width = mmw;
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mm.size.height = mmh;
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for (int k = 0; k < 6; k++) {
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mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rd.radiance, k, j);
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Vector<RID> fbtex;
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fbtex.push_back(mm.views[k]);
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mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex);
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}
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mmw = MAX(1, mmw >> 1);
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mmh = MAX(1, mmh >> 1);
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}
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rd.layers.push_back(layer);
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}
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rd.radiance_base_cubemap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rd.radiance, 0, 0, RD::TEXTURE_SLICE_CUBEMAP);
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}
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void RasterizerSceneRD::_create_reflection_from_panorama(ReflectionData &rd, RID p_panorama, bool p_quality) {
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if (sky_use_cubemap_array) {
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if (p_quality) {
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//render directly to the layers
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for (int i = 0; i < rd.layers.size(); i++) {
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for (int j = 0; j < 6; j++) {
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storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[i].mipmaps[0].framebuffers[j], j, sky_ggx_samples_quality, float(i) / (rd.layers.size() - 1.0));
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}
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}
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} else {
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//render to first mipmap
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for (int j = 0; j < 6; j++) {
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storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[0].framebuffers[j], j, sky_ggx_samples_realtime, 0.0);
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}
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//do the rest in other mipmaps and use cubemap itself as source
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for (int i = 1; i < roughness_layers; i++) {
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//render using a smaller mipmap, then copy to main layer
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for (int j = 0; j < 6; j++) {
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//storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[0], j, sky_ggx_samples_realtime, float(i) / (rd.layers.size() - 1.0));
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storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[i].framebuffers[0], j, sky_ggx_samples_realtime, float(i) / (rd.layers.size() - 1.0));
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storage->get_effects()->region_copy(rd.layers[0].mipmaps[i].views[0], rd.layers[i].mipmaps[0].framebuffers[j], Rect2());
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}
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}
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}
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} else {
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if (p_quality) {
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//render directly to the layers
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for (int i = 0; i < rd.layers[0].mipmaps.size(); i++) {
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for (int j = 0; j < 6; j++) {
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storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[i].framebuffers[j], j, sky_ggx_samples_quality, float(i) / (rd.layers[0].mipmaps.size() - 1.0));
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}
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}
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} else {
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for (int j = 0; j < 6; j++) {
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storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[0].framebuffers[j], j, sky_ggx_samples_realtime, 0);
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}
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for (int i = 1; i < rd.layers[0].mipmaps.size(); i++) {
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for (int j = 0; j < 6; j++) {
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storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[j], j, sky_ggx_samples_realtime, float(i) / (rd.layers[0].mipmaps.size() - 1.0));
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}
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}
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}
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}
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}
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void RasterizerSceneRD::_create_reflection_from_base_mipmap(ReflectionData &rd, bool p_quality, int p_cube_side) {
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if (sky_use_cubemap_array) {
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if (p_quality) {
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//render directly to the layers
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for (int i = 1; i < rd.layers.size(); i++) {
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storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[i].mipmaps[0].framebuffers[p_cube_side], p_cube_side, sky_ggx_samples_quality, float(i) / (rd.layers.size() - 1.0));
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}
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} else {
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//do the rest in other mipmaps and use cubemap itself as source
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for (int i = 1; i < roughness_layers; i++) {
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//render using a smaller mipmap, then copy to main layer
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storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[0], p_cube_side, sky_ggx_samples_realtime, float(i) / (rd.layers.size() - 1.0));
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storage->get_effects()->region_copy(rd.layers[0].mipmaps[i].views[0], rd.layers[i].mipmaps[0].framebuffers[p_cube_side], Rect2());
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}
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}
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} else {
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if (p_quality) {
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//render directly to the layers
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for (int i = 1; i < rd.layers[0].mipmaps.size(); i++) {
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storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[p_cube_side], p_cube_side, sky_ggx_samples_quality, float(i) / (rd.layers[0].mipmaps.size() - 1.0));
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}
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} else {
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for (int i = 1; i < rd.layers[0].mipmaps.size(); i++) {
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storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[p_cube_side], p_cube_side, sky_ggx_samples_realtime, float(i) / (rd.layers[0].mipmaps.size() - 1.0));
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}
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}
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}
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}
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void RasterizerSceneRD::_update_reflection_mipmaps(ReflectionData &rd, bool p_quality) {
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if (sky_use_cubemap_array) {
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for (int i = 0; i < rd.layers.size(); i++) {
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for (int j = 0; j < rd.layers[i].mipmaps.size() - 1; j++) {
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for (int k = 0; k < 6; k++) {
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RID view = rd.layers[i].mipmaps[j].views[k];
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RID fb = rd.layers[i].mipmaps[j + 1].framebuffers[k];
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Vector2 size = rd.layers[i].mipmaps[j].size;
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size = Vector2(1.0 / size.x, 1.0 / size.y);
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storage->get_effects()->make_mipmap(view, fb, size);
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}
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}
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}
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}
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}
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RID RasterizerSceneRD::sky_create() {
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return sky_owner.make_rid(Sky());
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}
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void RasterizerSceneRD::_sky_invalidate(Sky *p_sky) {
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if (!p_sky->dirty) {
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p_sky->dirty = true;
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p_sky->dirty_list = dirty_sky_list;
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dirty_sky_list = p_sky;
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}
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}
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void RasterizerSceneRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) {
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Sky *sky = sky_owner.getornull(p_sky);
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ERR_FAIL_COND(!sky);
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ERR_FAIL_COND(p_radiance_size < 32 || p_radiance_size > 2048);
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if (sky->radiance_size == p_radiance_size) {
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return;
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}
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sky->radiance_size = p_radiance_size;
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_sky_invalidate(sky);
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_clear_reflection_data(sky->reflection);
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}
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void RasterizerSceneRD::sky_set_mode(RID p_sky, VS::SkyMode p_mode) {
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Sky *sky = sky_owner.getornull(p_sky);
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ERR_FAIL_COND(!sky);
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if (sky->mode == p_mode) {
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return;
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}
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sky->mode = p_mode;
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_sky_invalidate(sky);
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}
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void RasterizerSceneRD::sky_set_texture(RID p_sky, RID p_panorama) {
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Sky *sky = sky_owner.getornull(p_sky);
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ERR_FAIL_COND(!sky);
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if (sky->panorama.is_valid()) {
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sky->panorama = RID();
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_clear_reflection_data(sky->reflection);
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}
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sky->panorama = p_panorama;
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if (!sky->panorama.is_valid())
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return; //cleared
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_sky_invalidate(sky);
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}
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void RasterizerSceneRD::_update_dirty_skys() {
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Sky *sky = dirty_sky_list;
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while (sky) {
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//update sky configuration if texture is missing
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if (sky->reflection.radiance.is_null()) {
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_update_reflection_data(sky->reflection, sky->radiance_size, sky->mode == VS::SKY_MODE_QUALITY);
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}
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RID panorama_texture = storage->texture_get_rd_texture(sky->panorama);
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if (panorama_texture.is_valid()) {
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//is there a panorama texture?
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_create_reflection_from_panorama(sky->reflection, panorama_texture, sky->mode == VS::SKY_MODE_QUALITY);
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_update_reflection_mipmaps(sky->reflection, sky->mode == VS::SKY_MODE_QUALITY);
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}
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Sky *next = sky->dirty_list;
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sky->dirty_list = nullptr;
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sky->dirty = false;
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sky = next;
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}
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dirty_sky_list = nullptr;
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}
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RID RasterizerSceneRD::sky_get_panorama_texture_rd(RID p_sky) const {
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Sky *sky = sky_owner.getornull(p_sky);
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ERR_FAIL_COND_V(!sky, RID());
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if (sky->panorama.is_null()) {
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return RID();
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}
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return storage->texture_get_rd_texture(sky->panorama, true);
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}
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RID RasterizerSceneRD::sky_get_radiance_texture_rd(RID p_sky) const {
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Sky *sky = sky_owner.getornull(p_sky);
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ERR_FAIL_COND_V(!sky, RID());
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return sky->reflection.radiance;
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}
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RID RasterizerSceneRD::environment_create() {
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return environment_owner.make_rid(Environent());
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}
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void RasterizerSceneRD::environment_set_background(RID p_env, VS::EnvironmentBG p_bg) {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND(!env);
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env->background = p_bg;
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}
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void RasterizerSceneRD::environment_set_sky(RID p_env, RID p_sky) {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND(!env);
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env->sky = p_sky;
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}
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void RasterizerSceneRD::environment_set_sky_custom_fov(RID p_env, float p_scale) {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND(!env);
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env->sky_custom_fov = p_scale;
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}
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void RasterizerSceneRD::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND(!env);
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env->sky_orientation = p_orientation;
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}
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void RasterizerSceneRD::environment_set_bg_color(RID p_env, const Color &p_color) {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND(!env);
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env->bg_color = p_color;
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}
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void RasterizerSceneRD::environment_set_bg_energy(RID p_env, float p_energy) {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND(!env);
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env->bg_energy = p_energy;
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}
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void RasterizerSceneRD::environment_set_canvas_max_layer(RID p_env, int p_max_layer) {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND(!env);
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env->canvas_max_layer = p_max_layer;
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}
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void RasterizerSceneRD::environment_set_ambient_light(RID p_env, const Color &p_color, VS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, VS::EnvironmentReflectionSource p_reflection_source) {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND(!env);
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env->ambient_light = p_color;
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env->ambient_source = p_ambient;
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env->ambient_light_energy = p_energy;
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env->ambient_sky_contribution = p_sky_contribution;
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env->reflection_source = p_reflection_source;
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}
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VS::EnvironmentBG RasterizerSceneRD::environment_get_background(RID p_env) const {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND_V(!env, VS::ENV_BG_MAX);
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return env->background;
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}
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RID RasterizerSceneRD::environment_get_sky(RID p_env) const {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND_V(!env, RID());
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return env->sky;
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}
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float RasterizerSceneRD::environment_get_sky_custom_fov(RID p_env) const {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->sky_custom_fov;
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}
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Basis RasterizerSceneRD::environment_get_sky_orientation(RID p_env) const {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND_V(!env, Basis());
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return env->sky_orientation;
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}
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Color RasterizerSceneRD::environment_get_bg_color(RID p_env) const {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND_V(!env, Color());
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return env->bg_color;
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}
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float RasterizerSceneRD::environment_get_bg_energy(RID p_env) const {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->bg_energy;
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}
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int RasterizerSceneRD::environment_get_canvas_max_layer(RID p_env) const {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->canvas_max_layer;
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}
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Color RasterizerSceneRD::environment_get_ambient_light_color(RID p_env) const {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND_V(!env, Color());
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return env->ambient_light;
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}
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VS::EnvironmentAmbientSource RasterizerSceneRD::environment_get_ambient_light_ambient_source(RID p_env) const {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND_V(!env, VS::ENV_AMBIENT_SOURCE_BG);
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return env->ambient_source;
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}
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float RasterizerSceneRD::environment_get_ambient_light_ambient_energy(RID p_env) const {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->ambient_light_energy;
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}
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float RasterizerSceneRD::environment_get_ambient_sky_contribution(RID p_env) const {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND_V(!env, 0);
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return env->ambient_sky_contribution;
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}
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VS::EnvironmentReflectionSource RasterizerSceneRD::environment_get_reflection_source(RID p_env) const {
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Environent *env = environment_owner.getornull(p_env);
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ERR_FAIL_COND_V(!env, VS::ENV_REFLECTION_SOURCE_DISABLED);
|
|
return env->reflection_source;
|
|
}
|
|
|
|
void RasterizerSceneRD::environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
|
|
Environent *env = environment_owner.getornull(p_env);
|
|
ERR_FAIL_COND(!env);
|
|
env->tone_mapper = p_tone_mapper;
|
|
env->auto_exposure = p_auto_exposure;
|
|
env->white = p_white;
|
|
env->min_luminance = p_min_luminance;
|
|
env->max_luminance = p_max_luminance;
|
|
env->auto_exp_speed = p_auto_exp_speed;
|
|
env->auto_exp_scale = p_auto_exp_scale;
|
|
}
|
|
|
|
VS::EnvironmentToneMapper RasterizerSceneRD::environment_get_tonemapper(RID p_env) const {
|
|
Environent *env = environment_owner.getornull(p_env);
|
|
ERR_FAIL_COND_V(!env, VS::ENV_TONE_MAPPER_LINEAR);
|
|
return env->tone_mapper;
|
|
}
|
|
float RasterizerSceneRD::environment_get_exposure(RID p_env) const {
|
|
Environent *env = environment_owner.getornull(p_env);
|
|
ERR_FAIL_COND_V(!env, 0);
|
|
return env->exposure;
|
|
}
|
|
float RasterizerSceneRD::environment_get_white(RID p_env) const {
|
|
Environent *env = environment_owner.getornull(p_env);
|
|
ERR_FAIL_COND_V(!env, 0);
|
|
return env->white;
|
|
}
|
|
bool RasterizerSceneRD::environment_get_auto_exposure(RID p_env) const {
|
|
Environent *env = environment_owner.getornull(p_env);
|
|
ERR_FAIL_COND_V(!env, false);
|
|
return env->auto_exposure;
|
|
}
|
|
float RasterizerSceneRD::environment_get_min_luminance(RID p_env) const {
|
|
Environent *env = environment_owner.getornull(p_env);
|
|
ERR_FAIL_COND_V(!env, 0);
|
|
return env->min_luminance;
|
|
}
|
|
float RasterizerSceneRD::environment_get_max_luminance(RID p_env) const {
|
|
Environent *env = environment_owner.getornull(p_env);
|
|
ERR_FAIL_COND_V(!env, 0);
|
|
return env->max_luminance;
|
|
}
|
|
float RasterizerSceneRD::environment_get_auto_exposure_scale(RID p_env) const {
|
|
Environent *env = environment_owner.getornull(p_env);
|
|
ERR_FAIL_COND_V(!env, 0);
|
|
return env->auto_exp_scale;
|
|
}
|
|
|
|
float RasterizerSceneRD::environment_get_auto_exposure_speed(RID p_env) const {
|
|
Environent *env = environment_owner.getornull(p_env);
|
|
ERR_FAIL_COND_V(!env, 0);
|
|
return env->auto_exp_speed;
|
|
}
|
|
|
|
bool RasterizerSceneRD::is_environment(RID p_env) const {
|
|
return environment_owner.owns(p_env);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
RID RasterizerSceneRD::reflection_probe_instance_create(RID p_probe) {
|
|
ReflectionProbeInstance rpi;
|
|
rpi.probe = p_probe;
|
|
return reflection_probe_instance_owner.make_rid(rpi);
|
|
}
|
|
|
|
void RasterizerSceneRD::reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND(!rpi);
|
|
|
|
rpi->transform = p_transform;
|
|
rpi->dirty = true;
|
|
}
|
|
|
|
bool RasterizerSceneRD::reflection_probe_instance_needs_redraw(RID p_instance) {
|
|
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, false);
|
|
|
|
if (rpi->rendering) {
|
|
return false;
|
|
}
|
|
|
|
if (rpi->dirty) {
|
|
return true;
|
|
}
|
|
|
|
if (rpi->current_resolution != storage->reflection_probe_get_resolution(rpi->probe)) {
|
|
return true;
|
|
}
|
|
|
|
if (storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void RasterizerSceneRD::reflection_probe_instance_begin_render(RID p_instance) {
|
|
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND(!rpi);
|
|
rpi->rendering = true;
|
|
rpi->processing_side = 0;
|
|
|
|
int probe_resolution = storage->reflection_probe_get_resolution(rpi->probe);
|
|
if (rpi->current_resolution != probe_resolution) {
|
|
//need to re-create everything
|
|
_clear_reflection_data(rpi->reflection);
|
|
_update_reflection_data(rpi->reflection, probe_resolution, storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ONCE);
|
|
|
|
rpi->current_resolution = probe_resolution;
|
|
|
|
if (rpi->depth_buffer.is_valid()) {
|
|
RD::get_singleton()->free(rpi->depth_buffer);
|
|
}
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
|
|
tf.width = probe_resolution;
|
|
tf.height = probe_resolution;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
|
|
rpi->depth_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
}
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
Vector<RID> fb;
|
|
fb.push_back(rpi->reflection.layers[0].mipmaps[0].views[i]);
|
|
fb.push_back(rpi->depth_buffer);
|
|
rpi->render_fb[i] = RD::get_singleton()->framebuffer_create(fb);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool RasterizerSceneRD::reflection_probe_instance_postprocess_step(RID p_instance) {
|
|
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, false);
|
|
ERR_FAIL_COND_V(!rpi->rendering, false);
|
|
|
|
_create_reflection_from_base_mipmap(rpi->reflection, storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ONCE, rpi->processing_side);
|
|
|
|
rpi->processing_side++;
|
|
|
|
if (rpi->processing_side == 6) {
|
|
rpi->rendering = false;
|
|
rpi->processing_side = 0;
|
|
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint32_t RasterizerSceneRD::reflection_probe_instance_get_resolution(RID p_instance) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, 0);
|
|
|
|
return rpi->current_resolution;
|
|
}
|
|
|
|
RID RasterizerSceneRD::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) {
|
|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
|
|
ERR_FAIL_COND_V(!rpi, RID());
|
|
ERR_FAIL_INDEX_V(p_index, 6, RID());
|
|
|
|
return rpi->render_fb[p_index];
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////
|
|
|
|
RID RasterizerSceneRD::shadow_atlas_create() {
|
|
|
|
return shadow_atlas_owner.make_rid(ShadowAtlas());
|
|
}
|
|
|
|
void RasterizerSceneRD::shadow_atlas_set_size(RID p_atlas, int p_size) {
|
|
|
|
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas);
|
|
ERR_FAIL_COND(!shadow_atlas);
|
|
ERR_FAIL_COND(p_size < 0);
|
|
|
|
p_size = next_power_of_2(p_size);
|
|
|
|
if (p_size == shadow_atlas->size)
|
|
return;
|
|
|
|
// erasing atlas
|
|
if (shadow_atlas->depth.is_valid()) {
|
|
RD::get_singleton()->free(shadow_atlas->depth);
|
|
shadow_atlas->depth = RID();
|
|
shadow_atlas->fb = RID();
|
|
}
|
|
for (int i = 0; i < 4; i++) {
|
|
//clear subdivisions
|
|
shadow_atlas->quadrants[i].shadows.resize(0);
|
|
shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision);
|
|
}
|
|
|
|
//erase shadow atlas reference from lights
|
|
for (Map<RID, uint32_t>::Element *E = shadow_atlas->shadow_owners.front(); E; E = E->next()) {
|
|
LightInstance *li = light_instance_owner.getornull(E->key());
|
|
ERR_CONTINUE(!li);
|
|
li->shadow_atlases.erase(p_atlas);
|
|
}
|
|
|
|
//clear owners
|
|
shadow_atlas->shadow_owners.clear();
|
|
|
|
shadow_atlas->size = p_size;
|
|
|
|
if (shadow_atlas->size) {
|
|
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
|
|
tf.width = shadow_atlas->size;
|
|
tf.height = shadow_atlas->size;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
|
|
shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
|
|
Vector<RID> fb;
|
|
fb.push_back(shadow_atlas->depth);
|
|
shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb);
|
|
}
|
|
}
|
|
|
|
void RasterizerSceneRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
|
|
|
|
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas);
|
|
ERR_FAIL_COND(!shadow_atlas);
|
|
ERR_FAIL_INDEX(p_quadrant, 4);
|
|
ERR_FAIL_INDEX(p_subdivision, 16384);
|
|
|
|
uint32_t subdiv = next_power_of_2(p_subdivision);
|
|
if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer
|
|
subdiv <<= 1;
|
|
}
|
|
|
|
subdiv = int(Math::sqrt((float)subdiv));
|
|
|
|
//obtain the number that will be x*x
|
|
|
|
if (shadow_atlas->quadrants[p_quadrant].subdivision == subdiv)
|
|
return;
|
|
|
|
//erase all data from quadrant
|
|
for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) {
|
|
|
|
if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) {
|
|
shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
|
|
LightInstance *li = light_instance_owner.getornull(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
|
|
ERR_CONTINUE(!li);
|
|
li->shadow_atlases.erase(p_atlas);
|
|
}
|
|
}
|
|
|
|
shadow_atlas->quadrants[p_quadrant].shadows.resize(0);
|
|
shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv);
|
|
shadow_atlas->quadrants[p_quadrant].subdivision = subdiv;
|
|
|
|
//cache the smallest subdiv (for faster allocation in light update)
|
|
|
|
shadow_atlas->smallest_subdiv = 1 << 30;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
if (shadow_atlas->quadrants[i].subdivision) {
|
|
shadow_atlas->smallest_subdiv = MIN(shadow_atlas->smallest_subdiv, shadow_atlas->quadrants[i].subdivision);
|
|
}
|
|
}
|
|
|
|
if (shadow_atlas->smallest_subdiv == 1 << 30) {
|
|
shadow_atlas->smallest_subdiv = 0;
|
|
}
|
|
|
|
//resort the size orders, simple bublesort for 4 elements..
|
|
|
|
int swaps = 0;
|
|
do {
|
|
swaps = 0;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
if (shadow_atlas->quadrants[shadow_atlas->size_order[i]].subdivision < shadow_atlas->quadrants[shadow_atlas->size_order[i + 1]].subdivision) {
|
|
SWAP(shadow_atlas->size_order[i], shadow_atlas->size_order[i + 1]);
|
|
swaps++;
|
|
}
|
|
}
|
|
} while (swaps > 0);
|
|
}
|
|
|
|
bool RasterizerSceneRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) {
|
|
|
|
for (int i = p_quadrant_count - 1; i >= 0; i--) {
|
|
|
|
int qidx = p_in_quadrants[i];
|
|
|
|
if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) {
|
|
return false;
|
|
}
|
|
|
|
//look for an empty space
|
|
int sc = shadow_atlas->quadrants[qidx].shadows.size();
|
|
ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptrw();
|
|
|
|
int found_free_idx = -1; //found a free one
|
|
int found_used_idx = -1; //found existing one, must steal it
|
|
uint64_t min_pass = 0; // pass of the existing one, try to use the least recently used one (LRU fashion)
|
|
|
|
for (int j = 0; j < sc; j++) {
|
|
if (!sarr[j].owner.is_valid()) {
|
|
found_free_idx = j;
|
|
break;
|
|
}
|
|
|
|
LightInstance *sli = light_instance_owner.getornull(sarr[j].owner);
|
|
ERR_CONTINUE(!sli);
|
|
|
|
if (sli->last_scene_pass != scene_pass) {
|
|
|
|
//was just allocated, don't kill it so soon, wait a bit..
|
|
if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec)
|
|
continue;
|
|
|
|
if (found_used_idx == -1 || sli->last_scene_pass < min_pass) {
|
|
found_used_idx = j;
|
|
min_pass = sli->last_scene_pass;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found_free_idx == -1 && found_used_idx == -1)
|
|
continue; //nothing found
|
|
|
|
if (found_free_idx == -1 && found_used_idx != -1) {
|
|
found_free_idx = found_used_idx;
|
|
}
|
|
|
|
r_quadrant = qidx;
|
|
r_shadow = found_free_idx;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RasterizerSceneRD::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) {
|
|
|
|
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas);
|
|
ERR_FAIL_COND_V(!shadow_atlas, false);
|
|
|
|
LightInstance *li = light_instance_owner.getornull(p_light_intance);
|
|
ERR_FAIL_COND_V(!li, false);
|
|
|
|
if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) {
|
|
return false;
|
|
}
|
|
|
|
uint32_t quad_size = shadow_atlas->size >> 1;
|
|
int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage));
|
|
|
|
int valid_quadrants[4];
|
|
int valid_quadrant_count = 0;
|
|
int best_size = -1; //best size found
|
|
int best_subdiv = -1; //subdiv for the best size
|
|
|
|
//find the quadrants this fits into, and the best possible size it can fit into
|
|
for (int i = 0; i < 4; i++) {
|
|
int q = shadow_atlas->size_order[i];
|
|
int sd = shadow_atlas->quadrants[q].subdivision;
|
|
if (sd == 0)
|
|
continue; //unused
|
|
|
|
int max_fit = quad_size / sd;
|
|
|
|
if (best_size != -1 && max_fit > best_size)
|
|
break; //too large
|
|
|
|
valid_quadrants[valid_quadrant_count++] = q;
|
|
best_subdiv = sd;
|
|
|
|
if (max_fit >= desired_fit) {
|
|
best_size = max_fit;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND_V(valid_quadrant_count == 0, false);
|
|
|
|
uint64_t tick = OS::get_singleton()->get_ticks_msec();
|
|
|
|
//see if it already exists
|
|
|
|
if (shadow_atlas->shadow_owners.has(p_light_intance)) {
|
|
//it does!
|
|
uint32_t key = shadow_atlas->shadow_owners[p_light_intance];
|
|
uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
|
|
uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK;
|
|
|
|
bool should_realloc = shadow_atlas->quadrants[q].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[q].shadows[s].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec);
|
|
bool should_redraw = shadow_atlas->quadrants[q].shadows[s].version != p_light_version;
|
|
|
|
if (!should_realloc) {
|
|
shadow_atlas->quadrants[q].shadows.write[s].version = p_light_version;
|
|
//already existing, see if it should redraw or it's just OK
|
|
return should_redraw;
|
|
}
|
|
|
|
int new_quadrant, new_shadow;
|
|
|
|
//find a better place
|
|
if (_shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, shadow_atlas->quadrants[q].subdivision, tick, new_quadrant, new_shadow)) {
|
|
//found a better place!
|
|
ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow];
|
|
if (sh->owner.is_valid()) {
|
|
//is taken, but is invalid, erasing it
|
|
shadow_atlas->shadow_owners.erase(sh->owner);
|
|
LightInstance *sli = light_instance_owner.getornull(sh->owner);
|
|
sli->shadow_atlases.erase(p_atlas);
|
|
}
|
|
|
|
//erase previous
|
|
shadow_atlas->quadrants[q].shadows.write[s].version = 0;
|
|
shadow_atlas->quadrants[q].shadows.write[s].owner = RID();
|
|
|
|
sh->owner = p_light_intance;
|
|
sh->alloc_tick = tick;
|
|
sh->version = p_light_version;
|
|
li->shadow_atlases.insert(p_atlas);
|
|
|
|
//make new key
|
|
key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT;
|
|
key |= new_shadow;
|
|
//update it in map
|
|
shadow_atlas->shadow_owners[p_light_intance] = key;
|
|
//make it dirty, as it should redraw anyway
|
|
return true;
|
|
}
|
|
|
|
//no better place for this shadow found, keep current
|
|
|
|
//already existing, see if it should redraw or it's just OK
|
|
|
|
shadow_atlas->quadrants[q].shadows.write[s].version = p_light_version;
|
|
|
|
return should_redraw;
|
|
}
|
|
|
|
int new_quadrant, new_shadow;
|
|
|
|
//find a better place
|
|
if (_shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, -1, tick, new_quadrant, new_shadow)) {
|
|
//found a better place!
|
|
ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow];
|
|
if (sh->owner.is_valid()) {
|
|
//is taken, but is invalid, erasing it
|
|
shadow_atlas->shadow_owners.erase(sh->owner);
|
|
LightInstance *sli = light_instance_owner.getornull(sh->owner);
|
|
sli->shadow_atlases.erase(p_atlas);
|
|
}
|
|
|
|
sh->owner = p_light_intance;
|
|
sh->alloc_tick = tick;
|
|
sh->version = p_light_version;
|
|
li->shadow_atlases.insert(p_atlas);
|
|
|
|
//make new key
|
|
uint32_t key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT;
|
|
key |= new_shadow;
|
|
//update it in map
|
|
shadow_atlas->shadow_owners[p_light_intance] = key;
|
|
//make it dirty, as it should redraw anyway
|
|
|
|
return true;
|
|
}
|
|
|
|
//no place to allocate this light, apologies
|
|
|
|
return false;
|
|
}
|
|
|
|
void RasterizerSceneRD::directional_shadow_atlas_set_size(int p_size) {
|
|
|
|
p_size = nearest_power_of_2_templated(p_size);
|
|
|
|
if (directional_shadow.size == p_size) {
|
|
return;
|
|
}
|
|
|
|
directional_shadow.size = p_size;
|
|
|
|
if (directional_shadow.depth.is_valid()) {
|
|
RD::get_singleton()->free(directional_shadow.depth);
|
|
directional_shadow.depth = RID();
|
|
directional_shadow.fb = RID();
|
|
}
|
|
|
|
if (p_size > 0) {
|
|
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
|
|
tf.width = p_size;
|
|
tf.height = p_size;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
|
|
directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
Vector<RID> fb;
|
|
fb.push_back(directional_shadow.depth);
|
|
directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb);
|
|
}
|
|
}
|
|
|
|
void RasterizerSceneRD::set_directional_shadow_count(int p_count) {
|
|
|
|
directional_shadow.light_count = p_count;
|
|
directional_shadow.current_light = 0;
|
|
}
|
|
|
|
static Rect2i _get_directional_shadow_rect(int p_size, int p_shadow_count, int p_shadow_index) {
|
|
|
|
int split_h = 1;
|
|
int split_v = 1;
|
|
|
|
while (split_h * split_v < p_shadow_count) {
|
|
if (split_h == split_v) {
|
|
split_h <<= 1;
|
|
} else {
|
|
split_v <<= 1;
|
|
}
|
|
}
|
|
|
|
Rect2i rect(0, 0, p_size, p_size);
|
|
rect.size.width /= split_h;
|
|
rect.size.height /= split_v;
|
|
|
|
rect.position.x = rect.size.width * (p_shadow_index % split_h);
|
|
rect.position.y = rect.size.height * (p_shadow_index / split_h);
|
|
|
|
return rect;
|
|
}
|
|
|
|
int RasterizerSceneRD::get_directional_light_shadow_size(RID p_light_intance) {
|
|
|
|
ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0);
|
|
|
|
Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0);
|
|
|
|
LightInstance *light_instance = light_instance_owner.getornull(p_light_intance);
|
|
ERR_FAIL_COND_V(!light_instance, 0);
|
|
|
|
switch (storage->light_directional_get_shadow_mode(light_instance->light)) {
|
|
case VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
|
|
break; //none
|
|
case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: r.size.height /= 2; break;
|
|
case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: r.size /= 2; break;
|
|
}
|
|
|
|
return MAX(r.size.width, r.size.height);
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
|
|
RID RasterizerSceneRD::light_instance_create(RID p_light) {
|
|
|
|
RID li = light_instance_owner.make_rid(LightInstance());
|
|
|
|
LightInstance *light_instance = light_instance_owner.getornull(li);
|
|
|
|
light_instance->self = li;
|
|
light_instance->light = p_light;
|
|
light_instance->light_type = storage->light_get_type(p_light);
|
|
|
|
return li;
|
|
}
|
|
|
|
void RasterizerSceneRD::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {
|
|
|
|
LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
|
|
ERR_FAIL_COND(!light_instance);
|
|
|
|
light_instance->transform = p_transform;
|
|
}
|
|
|
|
void RasterizerSceneRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale) {
|
|
|
|
LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
|
|
ERR_FAIL_COND(!light_instance);
|
|
|
|
if (storage->light_get_type(light_instance->light) != VS::LIGHT_DIRECTIONAL) {
|
|
p_pass = 0;
|
|
}
|
|
|
|
ERR_FAIL_INDEX(p_pass, 4);
|
|
|
|
light_instance->shadow_transform[p_pass].camera = p_projection;
|
|
light_instance->shadow_transform[p_pass].transform = p_transform;
|
|
light_instance->shadow_transform[p_pass].farplane = p_far;
|
|
light_instance->shadow_transform[p_pass].split = p_split;
|
|
light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale;
|
|
}
|
|
|
|
void RasterizerSceneRD::light_instance_mark_visible(RID p_light_instance) {
|
|
|
|
LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
|
|
ERR_FAIL_COND(!light_instance);
|
|
|
|
light_instance->last_scene_pass = scene_pass;
|
|
}
|
|
|
|
RasterizerSceneRD::ShadowCubemap *RasterizerSceneRD::_get_shadow_cubemap(int p_size) {
|
|
|
|
if (!shadow_cubemaps.has(p_size)) {
|
|
|
|
ShadowCubemap sc;
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
|
|
tf.width = p_size;
|
|
tf.height = p_size;
|
|
tf.type = RD::TEXTURE_TYPE_CUBE;
|
|
tf.array_layers = 6;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
|
|
sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
}
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
RID side_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sc.cubemap, i, 0);
|
|
Vector<RID> fbtex;
|
|
fbtex.push_back(side_texture);
|
|
sc.side_fb[i] = RD::get_singleton()->framebuffer_create(fbtex);
|
|
}
|
|
|
|
shadow_cubemaps[p_size] = sc;
|
|
}
|
|
|
|
return &shadow_cubemaps[p_size];
|
|
}
|
|
|
|
RasterizerSceneRD::ShadowMap *RasterizerSceneRD::_get_shadow_map(const Size2i &p_size) {
|
|
|
|
if (!shadow_maps.has(p_size)) {
|
|
|
|
ShadowMap sm;
|
|
{
|
|
RD::TextureFormat tf;
|
|
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
|
|
tf.width = p_size.width;
|
|
tf.height = p_size.height;
|
|
tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
|
|
|
|
sm.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
|
}
|
|
|
|
Vector<RID> fbtex;
|
|
fbtex.push_back(sm.depth);
|
|
sm.fb = RD::get_singleton()->framebuffer_create(fbtex);
|
|
|
|
shadow_maps[p_size] = sm;
|
|
}
|
|
|
|
return &shadow_maps[p_size];
|
|
}
|
|
|
|
////////////////////////////////
|
|
RID RasterizerSceneRD::render_buffers_create() {
|
|
RenderBuffers rb;
|
|
rb.data = _create_render_buffer_data();
|
|
return render_buffers_owner.make_rid(rb);
|
|
}
|
|
|
|
void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, VS::ViewportMSAA p_msaa) {
|
|
|
|
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
|
|
rb->width = p_width;
|
|
rb->height = p_height;
|
|
rb->render_target = p_render_target;
|
|
rb->msaa = p_msaa;
|
|
rb->data->configure(p_render_target, p_width, p_height, p_msaa);
|
|
}
|
|
|
|
int RasterizerSceneRD::get_roughness_layers() const {
|
|
return roughness_layers;
|
|
}
|
|
|
|
bool RasterizerSceneRD::is_using_radiance_cubemap_array() const {
|
|
return sky_use_cubemap_array;
|
|
}
|
|
|
|
void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {
|
|
|
|
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
|
|
ERR_FAIL_COND(!rb && p_render_buffers.is_valid());
|
|
|
|
_render_scene(rb->data, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_environment, p_shadow_atlas, p_reflection_probe, p_reflection_probe_pass);
|
|
}
|
|
|
|
void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) {
|
|
|
|
LightInstance *light_instance = light_instance_owner.getornull(p_light);
|
|
ERR_FAIL_COND(!light_instance);
|
|
|
|
Rect2i atlas_rect;
|
|
RID atlas_fb;
|
|
int atlas_fb_size;
|
|
|
|
bool using_dual_paraboloid = false;
|
|
bool using_dual_paraboloid_flip = false;
|
|
float zfar = 0;
|
|
RID render_fb;
|
|
RID render_texture;
|
|
float bias = 0;
|
|
float normal_bias = 0;
|
|
|
|
bool render_cubemap = false;
|
|
bool finalize_cubemap = false;
|
|
|
|
CameraMatrix light_projection;
|
|
Transform light_transform;
|
|
|
|
if (storage->light_get_type(light_instance->light) == VS::LIGHT_DIRECTIONAL) {
|
|
//set pssm stuff
|
|
if (light_instance->last_scene_shadow_pass != scene_pass) {
|
|
light_instance->directional_rect = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light);
|
|
directional_shadow.current_light++;
|
|
light_instance->last_scene_shadow_pass = scene_pass;
|
|
}
|
|
|
|
light_projection = light_instance->shadow_transform[p_pass].camera;
|
|
light_transform = light_instance->shadow_transform[p_pass].transform;
|
|
|
|
atlas_rect.position.x = light_instance->directional_rect.position.x;
|
|
atlas_rect.position.y = light_instance->directional_rect.position.y;
|
|
atlas_rect.size.width = light_instance->directional_rect.size.x;
|
|
atlas_rect.size.height = light_instance->directional_rect.size.y;
|
|
|
|
if (storage->light_directional_get_shadow_mode(light_instance->light) == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
|
|
|
|
atlas_rect.size.width /= 2;
|
|
atlas_rect.size.height /= 2;
|
|
|
|
if (p_pass == 1) {
|
|
atlas_rect.position.x += atlas_rect.size.width;
|
|
} else if (p_pass == 2) {
|
|
atlas_rect.position.y += atlas_rect.size.height;
|
|
} else if (p_pass == 3) {
|
|
atlas_rect.position.x += atlas_rect.size.width;
|
|
atlas_rect.position.y += atlas_rect.size.height;
|
|
}
|
|
|
|
} else if (storage->light_directional_get_shadow_mode(light_instance->light) == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) {
|
|
|
|
atlas_rect.size.height /= 2;
|
|
|
|
if (p_pass == 0) {
|
|
|
|
} else {
|
|
atlas_rect.position.y += atlas_rect.size.height;
|
|
}
|
|
}
|
|
|
|
light_instance->shadow_transform[p_pass].atlas_rect = atlas_rect;
|
|
|
|
light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size;
|
|
light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size;
|
|
|
|
float bias_mult = Math::lerp(1.0f, light_instance->shadow_transform[p_pass].bias_scale, storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE));
|
|
zfar = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_RANGE);
|
|
bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_BIAS) * bias_mult;
|
|
normal_bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * bias_mult;
|
|
|
|
ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size);
|
|
render_fb = shadow_map->fb;
|
|
render_texture = shadow_map->depth;
|
|
atlas_fb = directional_shadow.fb;
|
|
atlas_fb_size = directional_shadow.size;
|
|
|
|
} else {
|
|
//set from shadow atlas
|
|
|
|
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
|
|
ERR_FAIL_COND(!shadow_atlas);
|
|
ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light));
|
|
|
|
uint32_t key = shadow_atlas->shadow_owners[p_light];
|
|
|
|
uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
|
|
uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK;
|
|
|
|
ERR_FAIL_INDEX((int)shadow, shadow_atlas->quadrants[quadrant].shadows.size());
|
|
|
|
uint32_t quadrant_size = shadow_atlas->size >> 1;
|
|
|
|
atlas_rect.position.x = (quadrant & 1) * quadrant_size;
|
|
atlas_rect.position.y = (quadrant >> 1) * quadrant_size;
|
|
|
|
uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
|
|
atlas_rect.position.x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
|
|
atlas_rect.position.y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
|
|
|
|
atlas_rect.size.width = shadow_size;
|
|
atlas_rect.size.height = shadow_size;
|
|
atlas_fb = shadow_atlas->fb;
|
|
atlas_fb_size = shadow_atlas->size;
|
|
|
|
zfar = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_RANGE);
|
|
bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_BIAS);
|
|
normal_bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS);
|
|
|
|
if (storage->light_get_type(light_instance->light) == VS::LIGHT_OMNI) {
|
|
|
|
if (storage->light_omni_get_shadow_mode(light_instance->light) == VS::LIGHT_OMNI_SHADOW_CUBE) {
|
|
|
|
ShadowCubemap *cubemap = _get_shadow_cubemap(shadow_size / 2);
|
|
|
|
render_fb = cubemap->side_fb[p_pass];
|
|
render_texture = cubemap->cubemap;
|
|
|
|
light_projection = light_instance->shadow_transform[0].camera;
|
|
light_transform = light_instance->shadow_transform[0].transform;
|
|
render_cubemap = true;
|
|
finalize_cubemap = p_pass == 5;
|
|
|
|
} else {
|
|
|
|
light_projection = light_instance->shadow_transform[0].camera;
|
|
light_transform = light_instance->shadow_transform[0].transform;
|
|
|
|
atlas_rect.size.height /= 2;
|
|
atlas_rect.position.y += p_pass * atlas_rect.size.height;
|
|
|
|
using_dual_paraboloid = true;
|
|
using_dual_paraboloid_flip = p_pass == 1;
|
|
|
|
ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size);
|
|
render_fb = shadow_map->fb;
|
|
render_texture = shadow_map->depth;
|
|
}
|
|
|
|
} else if (storage->light_get_type(light_instance->light) == VS::LIGHT_SPOT) {
|
|
|
|
light_projection = light_instance->shadow_transform[0].camera;
|
|
light_transform = light_instance->shadow_transform[0].transform;
|
|
|
|
ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size);
|
|
render_fb = shadow_map->fb;
|
|
render_texture = shadow_map->depth;
|
|
}
|
|
}
|
|
|
|
if (render_cubemap) {
|
|
//rendering to cubemap
|
|
_render_shadow(render_fb, p_cull_result, p_cull_count, light_projection, light_transform, zfar, 0, 0, false, false);
|
|
if (finalize_cubemap) {
|
|
//reblit
|
|
atlas_rect.size.height /= 2;
|
|
storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), bias, false);
|
|
atlas_rect.position.y += atlas_rect.size.height;
|
|
storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), bias, true);
|
|
}
|
|
} else {
|
|
//render shadow
|
|
_render_shadow(render_fb, p_cull_result, p_cull_count, light_projection, light_transform, zfar, bias, normal_bias, using_dual_paraboloid, using_dual_paraboloid_flip);
|
|
|
|
//copy to atlas
|
|
storage->get_effects()->copy_to_rect(render_texture, atlas_fb, atlas_rect, true);
|
|
|
|
//does not work from depth to color
|
|
//RD::get_singleton()->texture_copy(render_texture, atlas_texture, Vector3(0, 0, 0), Vector3(atlas_rect.position.x, atlas_rect.position.y, 0), Vector3(atlas_rect.size.x, atlas_rect.size.y, 1), 0, 0, 0, 0, true);
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}
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}
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|
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bool RasterizerSceneRD::free(RID p_rid) {
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|
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if (render_buffers_owner.owns(p_rid)) {
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RenderBuffers *rb = render_buffers_owner.getornull(p_rid);
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memdelete(rb->data);
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render_buffers_owner.free(p_rid);
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} else if (environment_owner.owns(p_rid)) {
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//not much to delete, just free it
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environment_owner.free(p_rid);
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} else if (reflection_probe_instance_owner.owns(p_rid)) {
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|
//not much to delete, just free it
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|
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid);
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_clear_reflection_data(rpi->reflection);
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|
reflection_probe_instance_owner.free(p_rid);
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} else if (sky_owner.owns(p_rid)) {
|
|
_update_dirty_skys();
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|
Sky *sky = sky_owner.getornull(p_rid);
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|
_clear_reflection_data(sky->reflection);
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|
sky_owner.free(p_rid);
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|
} else if (light_instance_owner.owns(p_rid)) {
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|
|
|
LightInstance *light_instance = light_instance_owner.getornull(p_rid);
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|
|
|
//remove from shadow atlases..
|
|
for (Set<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) {
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|
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(E->get());
|
|
ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid));
|
|
uint32_t key = shadow_atlas->shadow_owners[p_rid];
|
|
uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
|
|
uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK;
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|
|
|
shadow_atlas->quadrants[q].shadows.write[s].owner = RID();
|
|
shadow_atlas->shadow_owners.erase(p_rid);
|
|
}
|
|
|
|
light_instance_owner.free(p_rid);
|
|
|
|
} else if (shadow_atlas_owner.owns(p_rid)) {
|
|
|
|
shadow_atlas_set_size(p_rid, 0);
|
|
shadow_atlas_owner.free(p_rid);
|
|
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void RasterizerSceneRD::update() {
|
|
_update_dirty_skys();
|
|
}
|
|
|
|
RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
|
|
storage = p_storage;
|
|
|
|
roughness_layers = GLOBAL_GET("rendering/quality/reflections/roughness_layers");
|
|
sky_ggx_samples_quality = GLOBAL_GET("rendering/quality/reflections/ggx_samples");
|
|
sky_ggx_samples_realtime = GLOBAL_GET("rendering/quality/reflections/ggx_samples_realtime");
|
|
sky_use_cubemap_array = GLOBAL_GET("rendering/quality/reflections/texture_array_reflections");
|
|
sky_use_cubemap_array = false;
|
|
}
|
|
|
|
RasterizerSceneRD::~RasterizerSceneRD() {
|
|
directional_shadow_atlas_set_size(0);
|
|
|
|
for (Map<Vector2i, ShadowMap>::Element *E = shadow_maps.front(); E; E = E->next()) {
|
|
RD::get_singleton()->free(E->get().depth);
|
|
}
|
|
for (Map<int, ShadowCubemap>::Element *E = shadow_cubemaps.front(); E; E = E->next()) {
|
|
RD::get_singleton()->free(E->get().cubemap);
|
|
}
|
|
}
|