godot/servers
Juan Linietsky 69e83e4815 Directional light cleanup. 2020-02-11 12:01:21 +01:00
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arvr Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
camera Texture refactor 2020-02-11 11:53:26 +01:00
physics Refactored RID/RID_Owner to always use O(1) allocation. 2020-02-11 11:53:26 +01:00
physics_2d Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
visual Directional light cleanup. 2020-02-11 12:01:21 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
arvr_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
arvr_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_server.cpp Workaround WebM playback bug after AudioServer latency fixes 2020-02-07 21:01:05 +01:00
audio_server.h Workaround WebM playback bug after AudioServer latency fixes 2020-02-07 21:01:05 +01:00
camera_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_2d_server.cpp Documented the new NavigationServer and all its associated nodes (2D and 3D) 2020-02-10 15:24:06 +01:00
navigation_2d_server.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
navigation_server.cpp Documented the new NavigationServer and all its associated nodes (2D and 3D) 2020-02-10 15:24:06 +01:00
navigation_server.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
physics_2d_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_server_types.cpp Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
server_wrap_mt_common.h A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
visual_server.cpp Directional lights and shadow mapping are functional. 2020-02-11 12:01:20 +01:00
visual_server.h Directional lights and shadow mapping are functional. 2020-02-11 12:01:20 +01:00