godot/platform
fogine 6a4653f41c iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
Solves an issue where iOS would steal InputEventTouch events when near
screen edges in order to handle system wide gestures.
Fixes #31503

(cherry picked from commit e0df9de0cb)
2019-11-12 13:09:36 +01:00
..
android Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
haiku Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
iphone iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-11-12 13:09:36 +01:00
javascript Fix pointer position in hidpi-corrected resolutions on web 2019-11-12 13:09:35 +01:00
osx Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
server Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
uwp Fix memory leak after closing files 2019-11-12 13:09:35 +01:00
windows Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
x11 [X11] Add window borderless state detection, fix borderless state restoration after exiting fullscreen. 2019-11-12 13:09:35 +01:00
SCsub Always use lists for `LIBS` in SCons 2019-11-12 13:09:36 +01:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00