.. |
SCsub
|
style: Fix PEP8 whitespace issues in Python files
|
2016-11-01 00:35:16 +01:00 |
default_mouse_cursor.xpm
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
rasterizer.h
|
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
|
2018-02-21 09:39:09 -03:00 |
shader_language.cpp
|
Revert "Handle single-argument constructors in uniform default values"
|
2018-02-20 07:28:22 -03:00 |
shader_language.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
shader_types.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
shader_types.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
visual_server_canvas.cpp
|
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
|
2018-02-21 09:39:09 -03:00 |
visual_server_canvas.h
|
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
|
2018-02-21 09:39:09 -03:00 |
visual_server_global.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
visual_server_global.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
visual_server_light_baker.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
visual_server_light_baker.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
visual_server_raster.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
visual_server_raster.h
|
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
|
2018-02-21 09:39:09 -03:00 |
visual_server_scene.cpp
|
Fix typos in code and docs with codespell
|
2018-01-18 22:01:42 +01:00 |
visual_server_scene.h
|
Fix inconsistencies and typos in argument names
|
2018-02-01 16:47:20 +01:00 |
visual_server_viewport.cpp
|
Fix wrong viewport transparent-bg
|
2018-01-18 19:11:07 +01:00 |
visual_server_viewport.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
visual_server_wrap_mt.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
visual_server_wrap_mt.h
|
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
|
2018-02-21 09:39:09 -03:00 |