godot/servers/audio/effects
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
..
SCsub
audio_effect_amplify.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
audio_effect_amplify.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_effect_capture.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
audio_effect_capture.h
audio_effect_chorus.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
audio_effect_chorus.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
audio_effect_compressor.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
audio_effect_compressor.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
audio_effect_delay.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
audio_effect_delay.h Rename properties unnecessarily using slash (`/`) in their names 2022-08-23 11:57:43 +02:00
audio_effect_distortion.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
audio_effect_distortion.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_effect_eq.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
audio_effect_eq.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_effect_filter.cpp Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
audio_effect_filter.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
audio_effect_limiter.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
audio_effect_limiter.h
audio_effect_panner.cpp
audio_effect_panner.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_effect_phaser.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
audio_effect_phaser.h
audio_effect_pitch_shift.cpp
audio_effect_pitch_shift.h
audio_effect_record.cpp Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
audio_effect_record.h Merge pull request #60957 from DeeJayLSP/sample_pcm 2022-07-28 19:51:08 +02:00
audio_effect_reverb.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
audio_effect_reverb.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_effect_spectrum_analyzer.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
audio_effect_spectrum_analyzer.h
audio_effect_stereo_enhance.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
audio_effect_stereo_enhance.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
audio_stream_generator.cpp Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
audio_stream_generator.h Change time parameters and variables to double type 2022-09-26 13:52:54 -05:00
eq_filter.cpp Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
eq_filter.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
reverb_filter.cpp Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
reverb_filter.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00