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dummy
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Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
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2022-10-28 23:17:23 +03:00 |
environment
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
renderer_rd
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Merge pull request #67578 from KoBeWi/GEDITOR
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2022-10-31 13:15:58 +01:00 |
storage
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Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
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2022-10-28 23:17:23 +03:00 |
SCsub
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_canvas_cull.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
renderer_canvas_cull.h
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
renderer_canvas_render.cpp
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Fix typo, call mesh_instance_free not mesh_free
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2022-07-12 22:30:08 +10:00 |
renderer_canvas_render.h
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Add font LCD sub-pixel anti-aliasing support.
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2022-08-23 08:47:21 +03:00 |
renderer_compositor.cpp
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Add startup flag to override XR mode settings
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2022-07-28 11:50:34 +10:00 |
renderer_compositor.h
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Use a giant UBO to optimize performance in 2D
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2022-10-06 11:24:45 -07:00 |
renderer_geometry_instance.cpp
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
renderer_geometry_instance.h
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
renderer_scene_cull.cpp
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Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
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2022-10-28 23:17:23 +03:00 |
renderer_scene_cull.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
renderer_scene_occlusion_cull.cpp
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Make some Image methods static
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2022-10-14 14:34:15 +02:00 |
renderer_scene_occlusion_cull.h
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Remove ThreadWorkPool, replace by WorkerThreadPool
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2022-07-25 15:39:50 +02:00 |
renderer_scene_render.cpp
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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2022-09-01 23:52:34 +02:00 |
renderer_scene_render.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
renderer_viewport.cpp
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Changing timing of call to xr_interface->pre_draw_viewport
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2022-10-17 14:19:01 +11:00 |
renderer_viewport.h
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Merge pull request #65541 from clayjohn/renderer-setting
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2022-09-20 09:43:59 +02:00 |
rendering_device.cpp
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Prevent windows from having a size greater than device limit
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2022-09-04 22:48:54 +02:00 |
rendering_device.h
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Merge pull request #64710 from MinusKube/window-size-crash
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2022-10-27 10:02:44 -07:00 |
rendering_device_binds.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
rendering_device_binds.h
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Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
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2022-10-11 16:17:02 +02:00 |
rendering_method.cpp
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
rendering_method.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
rendering_server_default.cpp
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Merge pull request #64710 from MinusKube/window-size-crash
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2022-10-27 10:02:44 -07:00 |
rendering_server_default.h
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Merge pull request #64710 from MinusKube/window-size-crash
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2022-10-27 10:02:44 -07:00 |
rendering_server_globals.cpp
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
rendering_server_globals.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
shader_compiler.cpp
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Make code generation for shader boolean uniform instances easier
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2022-10-31 11:52:52 +01:00 |
shader_compiler.h
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Fix global uniform crash at editor startup
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2022-10-03 15:06:20 +03:00 |
shader_language.cpp
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Fix editor crash when assigning some uniform hints to the textures
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2022-10-16 19:55:08 +03:00 |
shader_language.h
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Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
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2022-09-28 17:05:34 +02:00 |
shader_preprocessor.cpp
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Add defines to completion list in shaders
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2022-09-26 16:04:19 +03:00 |
shader_preprocessor.h
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Add defines to completion list in shaders
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2022-09-26 16:04:19 +03:00 |
shader_types.cpp
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Merge pull request #66178 from clayjohn/double-precision-rendering
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2022-09-30 09:59:45 +02:00 |
shader_types.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
shader_warnings.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
shader_warnings.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |