godot/scene
Ferenc Arn 6b1252cdfa Fix the order in which additional transformations are applied in Matrix3 and Transform.
This is a part of the breaking changes proposed in PR #6865, solving the issue regarding the order of affine transformations described in #2565. This PR also fixes the affected code within Godot codebase. Includes improvements to documentation too.

Another change is, Matrix3::get_scale() will now return negative scaling when the determinant of the matrix is negative. The rationale behind this is simple: when performing a polar decomposition on a basis matrix M = R.S, we have to ensure that the determinant of R is +1, such that it is a proper rotation matrix (with no reflections) which can be represented by Euler angles or a quaternion.

Also replaced the few instances of float with real_t in Matrix3 and Transform.

Furthermore, this PR fixes an issue introduced due to the API breakage in #6865. Namely Matrix3::get_euler() now only works with proper rotation matrices. As a result, the code that wants to get the rotation portion of a transform needs to use Matrix3::get_rotation() introduced in this commit, which complements Matrix3::get_scaled(), providing both parts of the polar decomposition.

Finally, it is now possible to construct a rotation matrix from Euler angles using the new constructor Matrix3::Matrix3(const Vector3 &p_euler).
2017-01-08 10:36:14 -06:00
..
2d -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
3d Fix the order in which additional transformations are applied in Matrix3 and Transform. 2017-01-08 10:36:14 -06:00
animation -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
audio -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
gui -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
io ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
main -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
resources -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
register_scene_types.cpp Begin modifying properties to make them more friendly to script and doc. 2017-01-03 00:38:16 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00