godot/scene
Mateo Dev .59 7ea690b94f Signals: tab_changed now is emitted when it's on scene tree 2020-02-27 21:27:52 +01:00
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2d Added missing destructor for Navigation2D 2020-02-25 23:43:59 +01:00
3d Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
animation Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
audio Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
debugger Fix debugger crash inspecting freed object. 2020-02-25 15:00:52 +01:00
gui Signals: tab_changed now is emitted when it's on scene tree 2020-02-27 21:27:52 +01:00
main Improve the `Node.add_child_below_node()` documentation 2020-02-27 18:41:18 +01:00
resources Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use 2020-02-27 21:10:09 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00