godot/scene
Juan Linietsky 6bdd17f07c Fix error storing path for children of instanced nodes in .tscn, fixes #4320 fixes #4579 fixes #4580 2016-06-20 17:09:53 -03:00
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2d Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. 2016-06-20 00:50:33 -03:00
3d -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
animation Replace 'or'/'and' keywords 2016-06-19 12:36:50 -03:00
audio -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
gui Merge pull request #5196 from vnen/similarity-code-completion 2016-06-20 13:37:24 +02:00
io First version of Profiler 2016-05-21 21:18:16 -03:00
main Make dure to only call drop_data if can_drop_data returned true, closes #4616 2016-06-20 10:29:52 -03:00
resources Fix error storing path for children of instanced nodes in .tscn, fixes #4320 fixes #4579 fixes #4580 2016-06-20 17:09:53 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
register_scene_types.cpp Drop fully commented-out files 2016-06-18 20:23:49 +02:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00