.. |
dummy
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
environment
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
renderer_rd
|
Update Instance flags in shaders to match instance flags in engine
|
2022-10-02 21:37:06 -07:00 |
storage
|
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
|
2022-09-02 13:49:53 +02:00 |
SCsub
|
…
|
|
renderer_canvas_cull.cpp
|
Fix/restore BackBufferCopy
|
2022-09-15 02:36:39 +02:00 |
renderer_canvas_cull.h
|
…
|
|
renderer_canvas_render.cpp
|
…
|
|
renderer_canvas_render.h
|
…
|
|
renderer_compositor.cpp
|
…
|
|
renderer_compositor.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
renderer_geometry_instance.cpp
|
…
|
|
renderer_geometry_instance.h
|
…
|
|
renderer_scene_cull.cpp
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
renderer_scene_cull.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
renderer_scene_occlusion_cull.cpp
|
…
|
|
renderer_scene_occlusion_cull.h
|
…
|
|
renderer_scene_render.cpp
|
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
|
2022-09-01 23:52:34 +02:00 |
renderer_scene_render.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
renderer_viewport.cpp
|
Merge pull request #65541 from clayjohn/renderer-setting
|
2022-09-20 09:43:59 +02:00 |
renderer_viewport.h
|
Merge pull request #65541 from clayjohn/renderer-setting
|
2022-09-20 09:43:59 +02:00 |
rendering_device.cpp
|
Change Array arguments to TypedArray
|
2022-09-01 13:13:19 +02:00 |
rendering_device.h
|
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
|
2022-09-02 13:57:02 +02:00 |
rendering_device_binds.cpp
|
…
|
|
rendering_device_binds.h
|
…
|
|
rendering_method.cpp
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
rendering_method.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
rendering_server_default.cpp
|
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
|
2022-09-12 17:30:50 -07:00 |
rendering_server_default.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
rendering_server_globals.cpp
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
rendering_server_globals.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
shader_compiler.cpp
|
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
|
2022-09-02 13:49:53 +02:00 |
shader_compiler.h
|
…
|
|
shader_language.cpp
|
Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
|
2022-09-28 20:47:50 +02:00 |
shader_language.h
|
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
|
2022-09-28 17:05:34 +02:00 |
shader_preprocessor.cpp
|
Add defines to completion list in shaders
|
2022-09-26 16:04:19 +03:00 |
shader_preprocessor.h
|
Add defines to completion list in shaders
|
2022-09-26 16:04:19 +03:00 |
shader_types.cpp
|
Merge pull request #66178 from clayjohn/double-precision-rendering
|
2022-09-30 09:59:45 +02:00 |
shader_types.h
|
…
|
|
shader_warnings.cpp
|
…
|
|
shader_warnings.h
|
…
|
|