godot/doc/classes
jfons 3a53ae5d9f Implement visibility range and dependencies.
This commit adds the following properties to GeometryInstance3D: `visibility_range_begin`,
`visibility_range_begin_margin`, `visibility_range_end`, `visibility_range_end_margin`.

Together they define a range in which the GeometryInstance3D will be visible from the camera,
taking hysteresis into account for state changes. A begin or end value of 0 will be ignored,
so the visibility range can be open-ended in both directions.

This commit also adds the `visibility_parent` property to 'Node3D'.
Which defines the visibility parents of the node and its subtree (until
another parent is defined).

Visual instances with a visibility parent will only be visible when the parent, and all of its
ancestors recursively, are hidden because they are closer to the camera than their respective
`visibility_range_begin` thresholds.

Combining visibility ranges and visibility parents users can set-up a quick HLOD system
that shows high detail meshes when close (i.e buildings, trees) and merged low detail meshes
for far away groups (i.e. cities, woods).
2021-06-14 12:17:11 +02:00
..
@GlobalScope.xml Add Time singleton 2021-06-11 09:32:39 -04:00
AABB.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
AESContext.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
AStar.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
AStar2D.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
AcceptDialog.xml Use a more specific type for AcceptDialog register_text_enter 2021-06-03 19:57:03 -04:00
AnimatedSprite2D.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
AnimatedSprite3D.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
AnimatedTexture.xml
Animation.xml Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
AnimationNode.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
AnimationNodeAdd2.xml
AnimationNodeAdd3.xml
AnimationNodeAnimation.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
AnimationNodeBlend2.xml
AnimationNodeBlend3.xml
AnimationNodeBlendSpace1D.xml
AnimationNodeBlendSpace2D.xml
AnimationNodeBlendTree.xml
AnimationNodeOneShot.xml
AnimationNodeOutput.xml
AnimationNodeStateMachine.xml
AnimationNodeStateMachinePlayback.xml doc: Sync classref with current source 2021-01-04 14:33:44 +01:00
AnimationNodeStateMachineTransition.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
AnimationNodeTimeScale.xml
AnimationNodeTimeSeek.xml Document AnimationNodeTimeSeek with clarified usage and code example 2021-04-17 21:36:48 +02:00
AnimationNodeTransition.xml
AnimationPlayer.xml class reference proofreading 2021-03-19 13:21:20 +01:00
AnimationRootNode.xml
AnimationTrackEditPlugin.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
AnimationTree.xml Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D 2021-06-03 21:11:54 -04:00
Area2D.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
Area3D.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
Array.xml Merge pull request #47584 from HaSa1002/docs-lang-7 2021-06-11 14:35:45 +02:00
ArrayMesh.xml Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` description 2021-06-12 17:48:56 +02:00
AspectRatioContainer.xml
AtlasTexture.xml Improve documentation for AtlasTexture 2021-03-14 21:18:50 -04:00
AudioBusLayout.xml
AudioEffect.xml
AudioEffectAmplify.xml
AudioEffectBandLimitFilter.xml
AudioEffectBandPassFilter.xml
AudioEffectCapture.xml Fix AudioEffectCapture buffer length cannot be changed 2021-03-17 23:07:38 +01:00
AudioEffectChorus.xml
AudioEffectCompressor.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
AudioEffectDelay.xml
AudioEffectDistortion.xml
AudioEffectEQ.xml
AudioEffectEQ6.xml
AudioEffectEQ10.xml
AudioEffectEQ21.xml
AudioEffectFilter.xml
AudioEffectHighPassFilter.xml
AudioEffectHighShelfFilter.xml
AudioEffectInstance.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
AudioEffectLimiter.xml
AudioEffectLowPassFilter.xml
AudioEffectLowShelfFilter.xml
AudioEffectNotchFilter.xml
AudioEffectPanner.xml
AudioEffectPhaser.xml
AudioEffectPitchShift.xml Rename the audio `FFT_Size` enum to `FFTSize` for consistency 2021-05-13 02:42:49 +02:00
AudioEffectRecord.xml
AudioEffectReverb.xml
AudioEffectSpectrumAnalyzer.xml Rename the audio `FFT_Size` enum to `FFTSize` for consistency 2021-05-13 02:42:49 +02:00
AudioEffectSpectrumAnalyzerInstance.xml
AudioEffectStereoEnhance.xml
AudioServer.xml
AudioStream.xml
AudioStreamGenerator.xml
AudioStreamGeneratorPlayback.xml
AudioStreamMicrophone.xml
AudioStreamPlayback.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
AudioStreamPlaybackResampled.xml
AudioStreamPlayer.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
AudioStreamPlayer2D.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
AudioStreamPlayer3D.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
AudioStreamRandomPitch.xml
AudioStreamSample.xml
BackBufferCopy.xml class reference proofreading 2021-03-19 13:21:20 +01:00
BaseButton.xml Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
BaseMaterial3D.xml Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
Basis.xml Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
BitMap.xml Add documentation to Bitmaps opaque_to_polygons. 2021-06-11 14:06:02 +01:00
Bone2D.xml New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
BoneAttachment3D.xml
BoxContainer.xml doc: Sync classref with current source 2021-03-25 12:19:51 +01:00
BoxMesh.xml Merge pull request #44183 from madmiraal/box_shape-size 2020-12-28 16:06:50 +01:00
BoxShape3D.xml
Button.xml Document that Button doesn't interpret touch input (= no multitouch) 2021-02-21 00:30:21 +01:00
ButtonGroup.xml Adds a pressed signal to ButtonGroup 2021-05-06 12:16:27 +02:00
CPUParticles2D.xml Increase the default 2D gravity to 980.0 2021-05-05 22:49:06 -04:00
CPUParticles3D.xml
Callable.xml Add RPC to Callable 2021-05-03 19:21:37 -03:00
Camera2D.xml doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
Camera3D.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
CameraEffects.xml
CameraFeed.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
CameraServer.xml
CameraTexture.xml
CanvasGroup.xml
CanvasItem.xml Documentation: Correct CanvasItem.draw_string position description. 2021-03-18 18:09:23 +10:30
CanvasItemMaterial.xml
CanvasLayer.xml
CanvasModulate.xml
CanvasTexture.xml
CapsuleMesh.xml Fix docs description for CapsuleMesh::mid_height 2021-04-11 18:19:12 +02:00
CapsuleShape2D.xml
CapsuleShape3D.xml
CenterContainer.xml
CharFXTransform.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
CharacterBody2D.xml Use degrees instead of rad for floor_max_angle property in CharacterBody 2021-06-08 16:00:31 -07:00
CharacterBody3D.xml Use degrees instead of rad for floor_max_angle property in CharacterBody 2021-06-08 16:00:31 -07:00
CheckBox.xml doc: Sync classref with current source 2021-03-25 12:19:51 +01:00
CheckButton.xml [CTL] Add missing font outline drawing routines and theme constants. 2021-02-14 14:11:44 +02:00
CircleShape2D.xml
ClassDB.xml Clarify class_get_method_list() in release exports 2021-01-07 01:23:25 +01:00
ClippedCamera3D.xml doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
CodeEdit.xml Update String/Comment, autocomplete and hints docs 2021-06-01 16:14:03 +01:00
CodeHighlighter.xml doc: Don't bind argument names with p_ prefix 2021-02-04 14:45:06 +01:00
CollisionObject2D.xml doc: Sync classref with current source 2021-04-29 12:11:40 +02:00
CollisionObject3D.xml Rename CollisionObject3D input_event signal position and normal parameters 2021-06-07 08:52:24 +01:00
CollisionPolygon2D.xml
CollisionPolygon3D.xml Implement CollisionPolygon3D margin 2021-02-11 11:58:37 -06:00
CollisionShape2D.xml
CollisionShape3D.xml
Color.xml Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
ColorPicker.xml doc: Sync classref with current source 2021-04-19 12:26:37 +02:00
ColorPickerButton.xml [CTL] Add missing font outline drawing routines and theme constants. 2021-02-14 14:11:44 +02:00
ColorRect.xml
ConcavePolygonShape2D.xml
ConcavePolygonShape3D.xml KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
ConeTwistJoint3D.xml Fix confusing SliderJoint3D brief description 2020-12-24 01:48:31 +01:00
ConfigFile.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
ConfirmationDialog.xml Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
Container.xml
Control.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
ConvexPolygonShape2D.xml
ConvexPolygonShape3D.xml
Crypto.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
CryptoKey.xml class reference proofreading 2021-03-19 13:21:20 +01:00
Cubemap.xml
CubemapArray.xml
Curve.xml Fix documentation following implementation of particle trails 2021-05-01 13:12:31 +01:00
Curve2D.xml Clarify Curve.get_closest_point uses baked points. 2021-02-28 07:18:34 -05:00
Curve3D.xml Clarify Curve.get_closest_point uses baked points. 2021-02-28 07:18:34 -05:00
CurveTexture.xml
CylinderMesh.xml
CylinderShape3D.xml
DTLSServer.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
DampedSpringJoint2D.xml
Decal.xml class reference proofreading 2021-03-19 13:21:20 +01:00
Dictionary.xml class reference proofreading 2021-03-19 13:21:20 +01:00
DirectionalLight2D.xml
DirectionalLight3D.xml
Directory.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
DisplayServer.xml Add MOUSE_MODE_CONFINED_HIDDEN 2021-06-03 11:44:28 -04:00
EditorDebuggerPlugin.xml Style: Cleanup uses of double spaces between words 2021-06-07 11:03:08 +02:00
EditorExportPlugin.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
EditorFeatureProfile.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
EditorFileDialog.xml
EditorFileSystem.xml class reference proofreading 2021-03-19 13:21:20 +01:00
EditorFileSystemDirectory.xml
EditorImportPlugin.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
EditorInspector.xml doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
EditorInspectorPlugin.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
EditorInterface.xml Implement shader caching 2021-05-31 10:13:09 +02:00
EditorNode3DGizmo.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
EditorNode3DGizmoPlugin.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
EditorPaths.xml Replace get_settings_dir with get_config_dir when fetching configuration paths 2021-06-03 18:24:26 +03:00
EditorPlugin.xml Fix some virtual methods 2021-06-13 02:02:39 +02:00
EditorProperty.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
EditorResourceConversionPlugin.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
EditorResourcePicker.xml Fix some virtual methods 2021-06-13 02:02:39 +02:00
EditorResourcePreview.xml Update EditorResourcePreview queue_*() documentation 2021-05-26 08:39:40 +01:00
EditorResourcePreviewGenerator.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
EditorSceneImporter.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
EditorSceneImporterMesh.xml doc: Sync classref with current source 2021-03-25 12:19:51 +01:00
EditorSceneImporterMeshNode3D.xml doc: Sync classref with current source 2021-01-04 14:33:44 +01:00
EditorScenePostImport.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
EditorScript.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
EditorScriptPicker.xml Use EditorResourcePicker in the Inspector 2021-05-19 21:39:15 +03:00
EditorSelection.xml Expose edit_node() for editor plugins 2021-04-12 00:13:08 +02:00
EditorSettings.xml Implement shader caching 2021-05-31 10:13:09 +02:00
EditorSpinSlider.xml Make EditorFileDialog only created on demand in EditorResourcePicker 2021-05-25 18:38:19 +03:00
EditorSyntaxHighlighter.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
EditorTranslationParserPlugin.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
EditorVCSInterface.xml class reference proofreading 2021-03-19 13:21:20 +01:00
EncodedObjectAsID.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Engine.xml Improve the `Engine.editor_hint` property documentation 2021-04-20 22:56:44 +02:00
EngineDebugger.xml
Environment.xml Rename GI Classes 2021-06-05 09:28:56 -03:00
Expression.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
File.xml Merge pull request #49123 from aaronfranke/it-is-time 2021-06-12 22:55:25 +02:00
FileDialog.xml FileDialog: add Back/Forward buttons, add message for inaccessible folders. 2021-03-23 08:03:41 +02:00
FileSystemDock.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
Font.xml class reference proofreading 2021-03-19 13:21:20 +01:00
FontData.xml class reference proofreading 2021-03-19 13:21:20 +01:00
GPUParticles2D.xml Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
GPUParticles3D.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
GPUParticlesAttractor3D.xml
GPUParticlesAttractorBox.xml
GPUParticlesAttractorSphere.xml
GPUParticlesAttractorVectorField.xml
GPUParticlesCollision3D.xml
GPUParticlesCollisionBox.xml
GPUParticlesCollisionHeightField.xml
GPUParticlesCollisionSDF.xml
GPUParticlesCollisionSphere.xml
Generic6DOFJoint3D.xml Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
Geometry2D.xml changed description of `merge_polygons` 2021-04-17 15:20:49 +02:00
Geometry3D.xml class reference proofreading 2021-03-19 13:21:20 +01:00
GeometryInstance3D.xml Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
Gradient.xml Rename offset to point in remove_point() 2020-12-28 17:57:55 +01:00
GradientTexture.xml
GraphEdit.xml class reference proofreading 2021-03-19 13:21:20 +01:00
GraphNode.xml -Added missing setters to GraphNode. 2021-05-13 17:45:07 +05:45
GridContainer.xml
GrooveJoint2D.xml
HBoxContainer.xml
HMACContext.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
HScrollBar.xml
HSeparator.xml
HSlider.xml
HSplitContainer.xml
HTTPClient.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
HTTPRequest.xml class reference proofreading 2021-03-19 13:21:20 +01:00
HashingContext.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
HeightMapShape3D.xml Heightmap collision shape support in Godot Physics 2021-03-25 16:52:41 -07:00
HingeJoint3D.xml Fix confusing SliderJoint3D brief description 2020-12-24 01:48:31 +01:00
IP.xml Support multiple address resolution in DNS requests 2021-06-01 11:24:34 +07:00
Image.xml Import: Cleanup and optimize etcpak compression method 2021-04-16 17:08:36 +02:00
ImageTexture.xml Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
ImageTexture3D.xml
ImageTextureLayered.xml
ImmediateGeometry3D.xml
Input.xml Add MOUSE_MODE_CONFINED_HIDDEN 2021-06-03 11:44:28 -04:00
InputEvent.xml doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
InputEventAction.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
InputEventFromWindow.xml
InputEventGesture.xml
InputEventJoypadButton.xml Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
InputEventJoypadMotion.xml Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
InputEventKey.xml Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
InputEventMIDI.xml
InputEventMagnifyGesture.xml
InputEventMouse.xml Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
InputEventMouseButton.xml Rename `doubleclick` to `double_click` 2021-05-04 04:38:08 -04:00
InputEventMouseMotion.xml
InputEventPanGesture.xml
InputEventScreenDrag.xml
InputEventScreenTouch.xml
InputEventWithModifiers.xml Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
InputMap.xml doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
InstancePlaceholder.xml
ItemList.xml Remove trivial examples in the ItemList class documentation 2021-03-03 22:58:45 +01:00
JNISingleton.xml
JSON.xml Increase String::num default decimal precision 2021-05-29 11:24:57 -04:00
JSONParseResult.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
JSONParser.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
JSONRPC.xml
JavaClass.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
JavaClassWrapper.xml
JavaScript.xml [HTML5] Add easy to use download API. 2021-05-21 15:31:23 +02:00
JavaScriptObject.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Joint2D.xml
Joint3D.xml Fix confusing SliderJoint3D brief description 2020-12-24 01:48:31 +01:00
KinematicCollision2D.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
KinematicCollision3D.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Label.xml class reference proofreading 2021-03-19 13:21:20 +01:00
Light2D.xml
Light3D.xml Rename GI Classes 2021-06-05 09:28:56 -03:00
LightOccluder2D.xml
LightmapGI.xml Rename GI Classes 2021-06-05 09:28:56 -03:00
LightmapGIData.xml Rename GI Classes 2021-06-05 09:28:56 -03:00
LightmapProbe.xml
Lightmapper.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
LightmapperRD.xml
Line2D.xml
LineEdit.xml Rename LineEdit caret_* properties getters and setters to match property 2021-04-17 12:41:23 +01:00
LineShape2D.xml
LinkButton.xml [CTL] Add missing font outline drawing routines and theme constants. 2021-02-14 14:11:44 +02:00
Listener3D.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
MainLoop.xml Mention that the `delta` argument is in seconds in Node documentation 2021-01-05 19:14:37 +01:00
MarginContainer.xml Use safer `add_theme_constant_override()` in MarginContainer code sample 2021-03-04 17:17:40 +01:00
Marshalls.xml
Material.xml doc: Sync classref with current source 2021-01-28 11:26:37 +01:00
MenuButton.xml class reference proofreading 2021-03-19 13:21:20 +01:00
Mesh.xml doc: Sync classref with current source 2021-01-04 14:33:44 +01:00
MeshDataTool.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
MeshInstance2D.xml
MeshInstance3D.xml doc: Sync classref with current source 2021-04-29 12:11:40 +02:00
MeshLibrary.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
MeshTexture.xml
MultiMesh.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
MultiMeshInstance2D.xml
MultiMeshInstance3D.xml
MultiplayerAPI.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Mutex.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
NavigationAgent2D.xml doc: Sync classref with current source 2021-04-29 12:11:40 +02:00
NavigationAgent3D.xml doc: Sync classref with current source 2021-04-29 12:11:40 +02:00
NavigationMesh.xml Merge pull request #42974 from skyace65/NavMesh2 2021-03-23 13:24:01 +01:00
NavigationMeshGenerator.xml
NavigationObstacle2D.xml Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
NavigationObstacle3D.xml Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
NavigationPolygon.xml
NavigationRegion2D.xml Implement Navigation layers 2021-03-10 11:23:06 +01:00
NavigationRegion3D.xml Implement Navigation layers 2021-03-10 11:23:06 +01:00
NavigationServer2D.xml class reference proofreading 2021-03-19 13:21:20 +01:00
NavigationServer3D.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
NetworkedMultiplayerPeer.xml Document that the high-level multiplayer API is only for Godot servers 2021-01-25 01:59:28 +01:00
NinePatchRect.xml doc: Sync classref with current source 2021-01-04 14:33:44 +01:00
Node.xml Merge pull request #49221 from Faless/mp/4.x_rpc_refactor 2021-06-07 17:00:08 +02:00
Node2D.xml Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
Node3D.xml Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
Node3DGizmo.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
NodePath.xml class reference proofreading 2021-03-19 13:21:20 +01:00
ORMMaterial3D.xml
OS.xml Add Time singleton 2021-06-11 09:32:39 -04:00
Object.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Occluder3D.xml Implement occlusion culling 2021-04-23 21:45:23 +02:00
OccluderInstance3D.xml Implement occlusion culling 2021-04-23 21:45:23 +02:00
OccluderPolygon2D.xml
OmniLight3D.xml
OptimizedTranslation.xml Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
OptionButton.xml [CTL] Add missing font outline drawing routines and theme constants. 2021-02-14 14:11:44 +02:00
PCKPacker.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
PackedByteArray.xml Add fill method to Arrays and PackedArrays 2021-04-21 11:33:53 -03:00
PackedColorArray.xml Add fill method to Arrays and PackedArrays 2021-04-21 11:33:53 -03:00
PackedDataContainer.xml
PackedDataContainerRef.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
PackedFloat32Array.xml Add fill method to Arrays and PackedArrays 2021-04-21 11:33:53 -03:00
PackedFloat64Array.xml Add fill method to Arrays and PackedArrays 2021-04-21 11:33:53 -03:00
PackedInt32Array.xml Add fill method to Arrays and PackedArrays 2021-04-21 11:33:53 -03:00
PackedInt64Array.xml Add fill method to Arrays and PackedArrays 2021-04-21 11:33:53 -03:00
PackedScene.xml fixed typo in packedscene 2021-02-11 13:22:44 -08:00
PackedStringArray.xml Add fill method to Arrays and PackedArrays 2021-04-21 11:33:53 -03:00
PackedVector2Array.xml Add fill method to Arrays and PackedArrays 2021-04-21 11:33:53 -03:00
PackedVector3Array.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
PacketPeer.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
PacketPeerDTLS.xml
PacketPeerStream.xml
PacketPeerUDP.xml This renames PacketPeerUDP.listen to bind. 2021-04-12 21:05:33 +02:00
Panel.xml
PanelContainer.xml
PanoramaSkyMaterial.xml
ParallaxBackground.xml
ParallaxLayer.xml
ParticlesMaterial.xml Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
Path2D.xml
Path3D.xml
PathFollow2D.xml
PathFollow3D.xml
Performance.xml
PhysicalBone2D.xml New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
PhysicalBone3D.xml KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
PhysicalSkyMaterial.xml class reference proofreading 2021-03-19 13:21:20 +01:00
PhysicsBody2D.xml Safe margin cleanup 2021-06-04 11:40:36 -07:00
PhysicsBody3D.xml Safe margin cleanup 2021-06-04 11:40:36 -07:00
PhysicsDirectBodyState2D.xml More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
PhysicsDirectBodyState3D.xml More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
PhysicsDirectSpaceState2D.xml
PhysicsDirectSpaceState3D.xml
PhysicsMaterial.xml
PhysicsServer2D.xml More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
PhysicsServer3D.xml Safe margin cleanup 2021-06-04 11:40:36 -07:00
PhysicsShapeQueryParameters2D.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
PhysicsShapeQueryParameters3D.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
PhysicsShapeQueryResult2D.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
PhysicsShapeQueryResult3D.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
PhysicsTestMotionResult2D.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
PinJoint2D.xml More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
PinJoint3D.xml More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
Plane.xml doc: Sync classref with current source 2021-03-18 16:37:43 +01:00
PlaneMesh.xml Document how to solve UV jittering when using large procedural meshes 2020-12-19 18:16:52 +01:00
PointLight2D.xml
PointMesh.xml
Polygon2D.xml
PolygonPathFinder.xml
Popup.xml
PopupMenu.xml class reference proofreading 2021-03-19 13:21:20 +01:00
PopupPanel.xml
Position2D.xml
Position3D.xml
PrimitiveMesh.xml Style: Cleanup uses of double spaces between words 2021-06-07 11:03:08 +02:00
PrismMesh.xml
ProceduralSkyMaterial.xml
ProgressBar.xml [CTL] Add missing font outline drawing routines and theme constants. 2021-02-14 14:11:44 +02:00
ProjectSettings.xml Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
ProximityGroup3D.xml ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-11 14:32:05 +01:00
ProxyTexture.xml
QuadMesh.xml
Quaternion.xml Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
RDAttachmentFormat.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
RDPipelineColorBlendState.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
RDPipelineColorBlendStateAttachment.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
RDPipelineDepthStencilState.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
RDPipelineMultisampleState.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
RDPipelineRasterizationState.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
RDSamplerState.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
RDShaderBytecode.xml
RDShaderFile.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
RDShaderSource.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
RDTextureFormat.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
RDTextureView.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
RDUniform.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
RDVertexAttribute.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
RID.xml doc: Sync classref with current source 2021-03-18 16:37:43 +01:00
RandomNumberGenerator.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Range.xml
RayCast2D.xml
RayCast3D.xml doc: Sync classref with current source 2021-03-10 10:54:21 +01:00
RayShape2D.xml
RayShape3D.xml
Rect2.xml class reference proofreading 2021-03-19 13:21:20 +01:00
Rect2i.xml class reference proofreading 2021-03-19 13:21:20 +01:00
RectangleShape2D.xml
RefCounted.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
ReferenceRect.xml
ReflectionProbe.xml Rename GI Classes 2021-06-05 09:28:56 -03:00
RemoteTransform2D.xml
RemoteTransform3D.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
RenderingDevice.xml doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
RenderingServer.xml Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
Resource.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
ResourceFormatLoader.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
ResourceFormatSaver.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
ResourceImporter.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
ResourceLoader.xml doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
ResourcePreloader.xml
ResourceSaver.xml Rename File's `endian_swap` to `big_endian` 2021-05-20 14:58:03 +02:00
RibbonTrailMesh.xml Fix documentation following implementation of particle trails 2021-05-01 13:12:31 +01:00
RichTextEffect.xml Docs: Port Code Examples to C# (R, S, T, U) 2021-03-05 18:57:28 +01:00
RichTextLabel.xml Expose RichTextLabel selection to script 2021-02-15 17:26:58 -07:00
RigidBody2D.xml Support for kinematic_motion in StaticBody 2021-06-04 11:40:36 -07:00
RigidBody3D.xml Support for kinematic_motion in StaticBody 2021-06-04 11:40:36 -07:00
RootMotionView.xml
SceneState.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
SceneTree.xml Edit "quit()" method description in `SceneTree` 2021-06-05 20:30:36 -04:00
SceneTreeTimer.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Script.xml
ScriptCreateDialog.xml Docs: Port Code Examples to C# (R, S, T, U) 2021-03-05 18:57:28 +01:00
ScriptEditor.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
ScriptEditorBase.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
ScrollBar.xml
ScrollContainer.xml ScrollContainer: Expose `_ensure_focused_visible` to the API 2021-05-31 17:14:57 -10:00
SegmentShape2D.xml
Semaphore.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Separator.xml
Shader.xml
ShaderGlobalsOverride.xml
ShaderMaterial.xml
Shape2D.xml
Shape3D.xml Expose get_debug_mesh in Shape3D to scripting API 2021-04-29 18:18:39 -07:00
Shortcut.xml
Signal.xml doc: Sync classref with current source 2021-03-18 16:37:43 +01:00
Skeleton2D.xml Fixed mistake in binding of Skeleton2D::execute_modifications 2021-06-08 12:18:33 +10:00
Skeleton3D.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
SkeletonIK3D.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
SkeletonModification2D.xml New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
SkeletonModification2DCCDIK.xml New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
SkeletonModification2DFABRIK.xml New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
SkeletonModification2DJiggle.xml New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
SkeletonModification2DLookAt.xml New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
SkeletonModification2DPhysicalBones.xml New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
SkeletonModification2DStackHolder.xml New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
SkeletonModification2DTwoBoneIK.xml New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
SkeletonModificationStack2D.xml New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
Skin.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
SkinReference.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Sky.xml doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
Slider.xml
SliderJoint3D.xml Fix confusing SliderJoint3D brief description 2020-12-24 01:48:31 +01:00
SoftBody3D.xml doc: Sync classref with current source 2021-03-25 12:19:51 +01:00
SphereMesh.xml
SphereShape3D.xml
SpinBox.xml Docs: Port Code Examples to C# (R, S, T, U) 2021-03-05 18:57:28 +01:00
SplitContainer.xml
SpotLight3D.xml
SpringArm3D.xml
Sprite2D.xml Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
Sprite3D.xml Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
SpriteBase3D.xml class reference proofreading 2021-03-19 13:21:20 +01:00
SpriteFrames.xml
StandardMaterial3D.xml
StaticBody2D.xml Support for kinematic_motion in StaticBody 2021-06-04 11:40:36 -07:00
StaticBody3D.xml Support for kinematic_motion in StaticBody 2021-06-04 11:40:36 -07:00
StreamCubemap.xml
StreamCubemapArray.xml
StreamPeer.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
StreamPeerBuffer.xml
StreamPeerSSL.xml
StreamPeerTCP.xml Allow local port control on net_socket connections 2021-04-12 21:05:33 +02:00
StreamTexture2D.xml
StreamTexture2DArray.xml
StreamTexture3D.xml
StreamTextureLayered.xml
String.xml Rename `String.is_abs_path()` to `String.is_absolute_path()` 2021-06-03 16:00:06 +02:00
StringName.xml class reference proofreading 2021-03-19 13:21:20 +01:00
StyleBox.xml doc: Sync classref with current source 2021-01-04 14:33:44 +01:00
StyleBoxEmpty.xml
StyleBoxFlat.xml Fix some grammar in StyleBoxFlat class docs 2021-02-28 20:09:10 -05:00
StyleBoxLine.xml
StyleBoxTexture.xml Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
SubViewport.xml Use a non-zero default size for SubViewports 2021-05-18 18:51:39 +02:00
SubViewportContainer.xml
SurfaceTool.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
SyntaxHighlighter.xml doc: Sync classref with current source 2021-02-08 12:34:28 +01:00
TCPServer.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
TabContainer.xml [CTL] Add missing font outline drawing routines and theme constants. 2021-02-14 14:11:44 +02:00
Tabs.xml Tabs: Remove unused 'panel' stylebox from default theme 2021-04-27 17:36:53 +02:00
TextEdit.xml Update String/Comment, autocomplete and hints docs 2021-06-01 16:14:03 +01:00
TextFile.xml
TextLine.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
TextParagraph.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
TextServer.xml Style: Cleanup uses of double spaces between words 2021-06-07 11:03:08 +02:00
TextServerManager.xml
Texture.xml
Texture2D.xml Fix misformatted documentation from #47435, #42827, #46991 2021-04-04 23:25:40 +03:00
Texture2DArray.xml
Texture3D.xml
TextureButton.xml
TextureLayered.xml
TextureProgressBar.xml doc: Sync classref with current source 2021-01-04 14:33:44 +01:00
TextureRect.xml
Theme.xml Add theme_custom_type property to Control and Window 2021-05-17 17:20:42 +03:00
Thread.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
TileData.xml Fixes TileSet Y-sort not working and TileSet not saving correctly 2021-05-21 10:13:37 +02:00
TileMap.xml Restore a way to show collsion/navigation on TileMap. 2021-05-25 11:51:15 +02:00
TileSet.xml Implement scenes tiles in TileMaps 2021-05-20 13:12:03 +02:00
TileSetAtlasSource.xml Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
TileSetScenesCollectionSource.xml Implement scenes tiles in TileMaps 2021-05-20 13:12:03 +02:00
TileSetSource.xml Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
Time.xml Add Time singleton 2021-06-11 09:32:39 -04:00
Timer.xml class reference proofreading 2021-03-19 13:21:20 +01:00
TouchScreenButton.xml Document that Button doesn't interpret touch input (= no multitouch) 2021-02-21 00:30:21 +01:00
Transform2D.xml New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
Transform3D.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
Translation.xml
TranslationServer.xml
Tree.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
TreeItem.xml Use bold fonts in editor 2021-06-02 12:47:57 -03:00
TriangleMesh.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
TubeTrailMesh.xml Fix documentation following implementation of particle trails 2021-05-01 13:12:31 +01:00
Tween.xml class reference proofreading 2021-03-19 13:21:20 +01:00
UDPServer.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
UndoRedo.xml class reference proofreading 2021-03-19 13:21:20 +01:00
VBoxContainer.xml
VScrollBar.xml
VSeparator.xml
VSlider.xml
VSplitContainer.xml
Variant.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Vector2.xml Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
Vector2i.xml Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
Vector3.xml Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
Vector3i.xml Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
VehicleBody3D.xml
VehicleWheel3D.xml
VelocityTracker3D.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
VideoPlayer.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
VideoStream.xml
Viewport.xml Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
ViewportTexture.xml
VisibilityEnabler2D.xml
VisibilityEnabler3D.xml
VisibilityNotifier2D.xml
VisibilityNotifier3D.xml
VisualInstance3D.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
VisualShader.xml Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
VisualShaderNode.xml Adds `UVFunc` for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
VisualShaderNodeBillboard.xml Added Billboard Node to Visual Shaders 2021-05-28 09:24:06 +03:00
VisualShaderNodeBooleanConstant.xml Add convert options between constants and uniforms in visual shaders 2020-12-30 13:07:08 +03:00
VisualShaderNodeBooleanUniform.xml
VisualShaderNodeClamp.xml Unified several visual shader nodes 2021-01-18 13:32:12 +03:00
VisualShaderNodeColorConstant.xml Add convert options between constants and uniforms in visual shaders 2020-12-30 13:07:08 +03:00
VisualShaderNodeColorFunc.xml
VisualShaderNodeColorOp.xml
VisualShaderNodeColorUniform.xml
VisualShaderNodeComment.xml Added Comment node to Visual Shaders 2021-02-21 12:40:17 +03:00
VisualShaderNodeCompare.xml
VisualShaderNodeConstant.xml Add convert options between constants and uniforms in visual shaders 2020-12-30 13:07:08 +03:00
VisualShaderNodeCubemap.xml Consistently use normal_map 2020-12-29 08:04:19 +00:00
VisualShaderNodeCubemapUniform.xml
VisualShaderNodeCurveTexture.xml
VisualShaderNodeCustom.xml class reference proofreading 2021-03-19 13:21:20 +01:00
VisualShaderNodeDeterminant.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
VisualShaderNodeDotProduct.xml
VisualShaderNodeExpression.xml class reference proofreading 2021-03-19 13:21:20 +01:00
VisualShaderNodeFaceForward.xml class reference proofreading 2021-03-19 13:21:20 +01:00
VisualShaderNodeFloatConstant.xml Add convert options between constants and uniforms in visual shaders 2020-12-30 13:07:08 +03:00
VisualShaderNodeFloatFunc.xml
VisualShaderNodeFloatOp.xml
VisualShaderNodeFloatUniform.xml
VisualShaderNodeFresnel.xml
VisualShaderNodeGlobalExpression.xml
VisualShaderNodeGroupBase.xml class reference proofreading 2021-03-19 13:21:20 +01:00
VisualShaderNodeIf.xml class reference proofreading 2021-03-19 13:21:20 +01:00
VisualShaderNodeInput.xml class reference proofreading 2021-03-19 13:21:20 +01:00
VisualShaderNodeIntConstant.xml Add convert options between constants and uniforms in visual shaders 2020-12-30 13:07:08 +03:00
VisualShaderNodeIntFunc.xml Unified several visual shader nodes 2021-01-18 13:32:12 +03:00
VisualShaderNodeIntOp.xml
VisualShaderNodeIntUniform.xml
VisualShaderNodeIs.xml
VisualShaderNodeMix.xml Unified several visual shader nodes 2021-01-18 13:32:12 +03:00
VisualShaderNodeMultiplyAdd.xml
VisualShaderNodeOuterProduct.xml
VisualShaderNodeOutput.xml
VisualShaderNodeParticleAccelerator.xml Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleBoxEmitter.xml Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleConeVelocity.xml Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleEmit.xml Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleEmitter.xml Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleMultiplyByAxisAngle.xml Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleOutput.xml Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleRandomness.xml Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleRingEmitter.xml Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleSphereEmitter.xml Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
VisualShaderNodeResizableBase.xml
VisualShaderNodeSDFRaymarch.xml doc: Sync classref with current source 2021-01-28 11:26:37 +01:00
VisualShaderNodeSDFToScreenUV.xml class reference proofreading 2021-03-19 13:21:20 +01:00
VisualShaderNodeSample3D.xml
VisualShaderNodeScalarDerivativeFunc.xml
VisualShaderNodeScreenUVToSDF.xml class reference proofreading 2021-03-19 13:21:20 +01:00
VisualShaderNodeSmoothStep.xml class reference proofreading 2021-03-19 13:21:20 +01:00
VisualShaderNodeStep.xml Unified several visual shader nodes 2021-01-18 13:32:12 +03:00
VisualShaderNodeSwitch.xml Unified several visual shader nodes 2021-01-18 13:32:12 +03:00
VisualShaderNodeTexture.xml Consistently use normal_map 2020-12-29 08:04:19 +00:00
VisualShaderNodeTexture2DArray.xml
VisualShaderNodeTexture2DArrayUniform.xml
VisualShaderNodeTexture3D.xml
VisualShaderNodeTexture3DUniform.xml
VisualShaderNodeTextureSDF.xml class reference proofreading 2021-03-19 13:21:20 +01:00
VisualShaderNodeTextureSDFNormal.xml class reference proofreading 2021-03-19 13:21:20 +01:00
VisualShaderNodeTextureUniform.xml Consistently use normal_map 2020-12-29 08:04:19 +00:00
VisualShaderNodeTextureUniformTriplanar.xml
VisualShaderNodeTransformCompose.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
VisualShaderNodeTransformConstant.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
VisualShaderNodeTransformDecompose.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
VisualShaderNodeTransformFunc.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
VisualShaderNodeTransformMult.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
VisualShaderNodeTransformUniform.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
VisualShaderNodeTransformVecMult.xml Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
VisualShaderNodeUVFunc.xml Adds `UVFunc` for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
VisualShaderNodeUniform.xml
VisualShaderNodeUniformRef.xml
VisualShaderNodeVec3Constant.xml Add convert options between constants and uniforms in visual shaders 2020-12-30 13:07:08 +03:00
VisualShaderNodeVec3Uniform.xml
VisualShaderNodeVectorCompose.xml
VisualShaderNodeVectorDecompose.xml
VisualShaderNodeVectorDerivativeFunc.xml
VisualShaderNodeVectorDistance.xml
VisualShaderNodeVectorFunc.xml
VisualShaderNodeVectorLen.xml
VisualShaderNodeVectorOp.xml
VisualShaderNodeVectorRefract.xml
VoxelGI.xml Rename GI Classes 2021-06-05 09:28:56 -03:00
VoxelGIData.xml Rename GI Classes 2021-06-05 09:28:56 -03:00
WeakRef.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Window.xml Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
World2D.xml Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
World3D.xml Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
WorldEnvironment.xml
WorldMarginShape3D.xml
X509Certificate.xml
XMLParser.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
XRAnchor3D.xml
XRCamera3D.xml
XRController3D.xml Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
XRInterface.xml Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
XROrigin3D.xml
XRPositionalTracker.xml Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
XRServer.xml Add Time singleton 2021-06-11 09:32:39 -04:00
bool.xml Merge pull request #44951 from KoBeWi/documint 2021-03-31 09:27:13 +02:00
float.xml Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
int.xml Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00