..
@GlobalScope.xml
Add Time singleton
2021-06-11 09:32:39 -04:00
AABB.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
AESContext.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
AStar.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
AStar2D.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
AcceptDialog.xml
Use a more specific type for AcceptDialog register_text_enter
2021-06-03 19:57:03 -04:00
AnimatedSprite2D.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
AnimatedSprite3D.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
AnimatedTexture.xml
…
Animation.xml
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
AnimationNode.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
AnimationNodeAdd2.xml
…
AnimationNodeAdd3.xml
…
AnimationNodeAnimation.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
AnimationNodeBlend2.xml
…
AnimationNodeBlend3.xml
…
AnimationNodeBlendSpace1D.xml
…
AnimationNodeBlendSpace2D.xml
…
AnimationNodeBlendTree.xml
…
AnimationNodeOneShot.xml
…
AnimationNodeOutput.xml
…
AnimationNodeStateMachine.xml
…
AnimationNodeStateMachinePlayback.xml
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
AnimationNodeStateMachineTransition.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
AnimationNodeTimeScale.xml
…
AnimationNodeTimeSeek.xml
Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-17 21:36:48 +02:00
AnimationNodeTransition.xml
…
AnimationPlayer.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
AnimationRootNode.xml
…
AnimationTrackEditPlugin.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
AnimationTree.xml
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-03 21:11:54 -04:00
Area2D.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
Area3D.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
Array.xml
Merge pull request #47584 from HaSa1002/docs-lang-7
2021-06-11 14:35:45 +02:00
ArrayMesh.xml
Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` description
2021-06-12 17:48:56 +02:00
AspectRatioContainer.xml
…
AtlasTexture.xml
Improve documentation for AtlasTexture
2021-03-14 21:18:50 -04:00
AudioBusLayout.xml
…
AudioEffect.xml
…
AudioEffectAmplify.xml
…
AudioEffectBandLimitFilter.xml
…
AudioEffectBandPassFilter.xml
…
AudioEffectCapture.xml
Fix AudioEffectCapture buffer length cannot be changed
2021-03-17 23:07:38 +01:00
AudioEffectChorus.xml
…
AudioEffectCompressor.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
AudioEffectDelay.xml
…
AudioEffectDistortion.xml
…
AudioEffectEQ.xml
…
AudioEffectEQ6.xml
…
AudioEffectEQ10.xml
…
AudioEffectEQ21.xml
…
AudioEffectFilter.xml
…
AudioEffectHighPassFilter.xml
…
AudioEffectHighShelfFilter.xml
…
AudioEffectInstance.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
AudioEffectLimiter.xml
…
AudioEffectLowPassFilter.xml
…
AudioEffectLowShelfFilter.xml
…
AudioEffectNotchFilter.xml
…
AudioEffectPanner.xml
…
AudioEffectPhaser.xml
…
AudioEffectPitchShift.xml
Rename the audio `FFT_Size` enum to `FFTSize` for consistency
2021-05-13 02:42:49 +02:00
AudioEffectRecord.xml
…
AudioEffectReverb.xml
…
AudioEffectSpectrumAnalyzer.xml
Rename the audio `FFT_Size` enum to `FFTSize` for consistency
2021-05-13 02:42:49 +02:00
AudioEffectSpectrumAnalyzerInstance.xml
…
AudioEffectStereoEnhance.xml
…
AudioServer.xml
…
AudioStream.xml
…
AudioStreamGenerator.xml
…
AudioStreamGeneratorPlayback.xml
…
AudioStreamMicrophone.xml
…
AudioStreamPlayback.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
AudioStreamPlaybackResampled.xml
…
AudioStreamPlayer.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
AudioStreamPlayer2D.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
AudioStreamPlayer3D.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
AudioStreamRandomPitch.xml
…
AudioStreamSample.xml
…
BackBufferCopy.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
BaseButton.xml
Rename ButtonList enum and members to MouseButton
2021-03-23 07:13:23 -04:00
BaseMaterial3D.xml
Removes deleted OrenNayar mode from shaders and materials
2021-06-08 15:50:40 +03:00
Basis.xml
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
BitMap.xml
Add documentation to Bitmaps opaque_to_polygons.
2021-06-11 14:06:02 +01:00
Bone2D.xml
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
BoneAttachment3D.xml
…
BoxContainer.xml
doc: Sync classref with current source
2021-03-25 12:19:51 +01:00
BoxMesh.xml
Merge pull request #44183 from madmiraal/box_shape-size
2020-12-28 16:06:50 +01:00
BoxShape3D.xml
…
Button.xml
Document that Button doesn't interpret touch input (= no multitouch)
2021-02-21 00:30:21 +01:00
ButtonGroup.xml
Adds a pressed signal to ButtonGroup
2021-05-06 12:16:27 +02:00
CPUParticles2D.xml
Increase the default 2D gravity to 980.0
2021-05-05 22:49:06 -04:00
CPUParticles3D.xml
…
Callable.xml
Add RPC to Callable
2021-05-03 19:21:37 -03:00
Camera2D.xml
doc: Sync classref with current source
2021-02-19 14:39:14 +01:00
Camera3D.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
CameraEffects.xml
…
CameraFeed.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
CameraServer.xml
…
CameraTexture.xml
…
CanvasGroup.xml
…
CanvasItem.xml
Documentation: Correct CanvasItem.draw_string position description.
2021-03-18 18:09:23 +10:30
CanvasItemMaterial.xml
…
CanvasLayer.xml
…
CanvasModulate.xml
…
CanvasTexture.xml
…
CapsuleMesh.xml
Fix docs description for CapsuleMesh::mid_height
2021-04-11 18:19:12 +02:00
CapsuleShape2D.xml
…
CapsuleShape3D.xml
…
CenterContainer.xml
…
CharFXTransform.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
CharacterBody2D.xml
Use degrees instead of rad for floor_max_angle property in CharacterBody
2021-06-08 16:00:31 -07:00
CharacterBody3D.xml
Use degrees instead of rad for floor_max_angle property in CharacterBody
2021-06-08 16:00:31 -07:00
CheckBox.xml
doc: Sync classref with current source
2021-03-25 12:19:51 +01:00
CheckButton.xml
[CTL] Add missing font outline drawing routines and theme constants.
2021-02-14 14:11:44 +02:00
CircleShape2D.xml
…
ClassDB.xml
Clarify class_get_method_list() in release exports
2021-01-07 01:23:25 +01:00
ClippedCamera3D.xml
doc: Sync classref with current source
2021-02-19 14:39:14 +01:00
CodeEdit.xml
Update String/Comment, autocomplete and hints docs
2021-06-01 16:14:03 +01:00
CodeHighlighter.xml
doc: Don't bind argument names with p_ prefix
2021-02-04 14:45:06 +01:00
CollisionObject2D.xml
doc: Sync classref with current source
2021-04-29 12:11:40 +02:00
CollisionObject3D.xml
Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07 08:52:24 +01:00
CollisionPolygon2D.xml
…
CollisionPolygon3D.xml
Implement CollisionPolygon3D margin
2021-02-11 11:58:37 -06:00
CollisionShape2D.xml
…
CollisionShape3D.xml
…
Color.xml
Allow clamping vectors and colors
2021-06-03 12:05:20 -04:00
ColorPicker.xml
doc: Sync classref with current source
2021-04-19 12:26:37 +02:00
ColorPickerButton.xml
[CTL] Add missing font outline drawing routines and theme constants.
2021-02-14 14:11:44 +02:00
ColorRect.xml
…
ConcavePolygonShape2D.xml
…
ConcavePolygonShape3D.xml
KinematicBody split between new CharacterBody and PhysicsBody
2021-06-04 11:40:36 -07:00
ConeTwistJoint3D.xml
Fix confusing SliderJoint3D brief description
2020-12-24 01:48:31 +01:00
ConfigFile.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
ConfirmationDialog.xml
Rename AcceptDialog get_ok() to get_ok_button()
2020-12-14 18:43:52 +00:00
Container.xml
…
Control.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
ConvexPolygonShape2D.xml
…
ConvexPolygonShape3D.xml
…
Crypto.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
CryptoKey.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
Cubemap.xml
…
CubemapArray.xml
…
Curve.xml
Fix documentation following implementation of particle trails
2021-05-01 13:12:31 +01:00
Curve2D.xml
Clarify Curve.get_closest_point uses baked points.
2021-02-28 07:18:34 -05:00
Curve3D.xml
Clarify Curve.get_closest_point uses baked points.
2021-02-28 07:18:34 -05:00
CurveTexture.xml
…
CylinderMesh.xml
…
CylinderShape3D.xml
…
DTLSServer.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
DampedSpringJoint2D.xml
…
Decal.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
Dictionary.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
DirectionalLight2D.xml
…
DirectionalLight3D.xml
…
Directory.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
DisplayServer.xml
Add MOUSE_MODE_CONFINED_HIDDEN
2021-06-03 11:44:28 -04:00
EditorDebuggerPlugin.xml
Style: Cleanup uses of double spaces between words
2021-06-07 11:03:08 +02:00
EditorExportPlugin.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
EditorFeatureProfile.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
EditorFileDialog.xml
…
EditorFileSystem.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
EditorFileSystemDirectory.xml
…
EditorImportPlugin.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
EditorInspector.xml
doc: Sync classref with current source
2021-02-19 14:39:14 +01:00
EditorInspectorPlugin.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
EditorInterface.xml
Implement shader caching
2021-05-31 10:13:09 +02:00
EditorNode3DGizmo.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
EditorNode3DGizmoPlugin.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
EditorPaths.xml
Replace get_settings_dir with get_config_dir when fetching configuration paths
2021-06-03 18:24:26 +03:00
EditorPlugin.xml
Fix some virtual methods
2021-06-13 02:02:39 +02:00
EditorProperty.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
EditorResourceConversionPlugin.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
EditorResourcePicker.xml
Fix some virtual methods
2021-06-13 02:02:39 +02:00
EditorResourcePreview.xml
Update EditorResourcePreview queue_*() documentation
2021-05-26 08:39:40 +01:00
EditorResourcePreviewGenerator.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
EditorSceneImporter.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
EditorSceneImporterMesh.xml
doc: Sync classref with current source
2021-03-25 12:19:51 +01:00
EditorSceneImporterMeshNode3D.xml
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
EditorScenePostImport.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
EditorScript.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
EditorScriptPicker.xml
Use EditorResourcePicker in the Inspector
2021-05-19 21:39:15 +03:00
EditorSelection.xml
Expose edit_node() for editor plugins
2021-04-12 00:13:08 +02:00
EditorSettings.xml
Implement shader caching
2021-05-31 10:13:09 +02:00
EditorSpinSlider.xml
Make EditorFileDialog only created on demand in EditorResourcePicker
2021-05-25 18:38:19 +03:00
EditorSyntaxHighlighter.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
EditorTranslationParserPlugin.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
EditorVCSInterface.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
EncodedObjectAsID.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Engine.xml
Improve the `Engine.editor_hint` property documentation
2021-04-20 22:56:44 +02:00
EngineDebugger.xml
…
Environment.xml
Rename GI Classes
2021-06-05 09:28:56 -03:00
Expression.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
File.xml
Merge pull request #49123 from aaronfranke/it-is-time
2021-06-12 22:55:25 +02:00
FileDialog.xml
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-23 08:03:41 +02:00
FileSystemDock.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
Font.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
FontData.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
GPUParticles2D.xml
Support for 2D particles to collide against SDF
2021-05-23 16:43:36 -03:00
GPUParticles3D.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
GPUParticlesAttractor3D.xml
…
GPUParticlesAttractorBox.xml
…
GPUParticlesAttractorSphere.xml
…
GPUParticlesAttractorVectorField.xml
…
GPUParticlesCollision3D.xml
…
GPUParticlesCollisionBox.xml
…
GPUParticlesCollisionHeightField.xml
…
GPUParticlesCollisionSDF.xml
…
GPUParticlesCollisionSphere.xml
…
Generic6DOFJoint3D.xml
Remove Generic6DOFJoint precision property
2020-12-15 10:14:48 +00:00
Geometry2D.xml
changed description of `merge_polygons`
2021-04-17 15:20:49 +02:00
Geometry3D.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
GeometryInstance3D.xml
Implement visibility range and dependencies.
2021-06-14 12:17:11 +02:00
Gradient.xml
Rename offset to point in remove_point()
2020-12-28 17:57:55 +01:00
GradientTexture.xml
…
GraphEdit.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
GraphNode.xml
-Added missing setters to GraphNode.
2021-05-13 17:45:07 +05:45
GridContainer.xml
…
GrooveJoint2D.xml
…
HBoxContainer.xml
…
HMACContext.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
HScrollBar.xml
…
HSeparator.xml
…
HSlider.xml
…
HSplitContainer.xml
…
HTTPClient.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
HTTPRequest.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
HashingContext.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
HeightMapShape3D.xml
Heightmap collision shape support in Godot Physics
2021-03-25 16:52:41 -07:00
HingeJoint3D.xml
Fix confusing SliderJoint3D brief description
2020-12-24 01:48:31 +01:00
IP.xml
Support multiple address resolution in DNS requests
2021-06-01 11:24:34 +07:00
Image.xml
Import: Cleanup and optimize etcpak compression method
2021-04-16 17:08:36 +02:00
ImageTexture.xml
Rename Texture.get_data() to get_image()
2021-03-28 13:00:46 +01:00
ImageTexture3D.xml
…
ImageTextureLayered.xml
…
ImmediateGeometry3D.xml
…
Input.xml
Add MOUSE_MODE_CONFINED_HIDDEN
2021-06-03 11:44:28 -04:00
InputEvent.xml
doc: Sync classref with current source
2021-02-19 14:39:14 +01:00
InputEventAction.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
InputEventFromWindow.xml
…
InputEventGesture.xml
…
InputEventJoypadButton.xml
Rename some more global enums (Key, Joy, MIDI)
2021-03-23 07:13:23 -04:00
InputEventJoypadMotion.xml
Rename some more global enums (Key, Joy, MIDI)
2021-03-23 07:13:23 -04:00
InputEventKey.xml
Rename some more global enums (Key, Joy, MIDI)
2021-03-23 07:13:23 -04:00
InputEventMIDI.xml
…
InputEventMagnifyGesture.xml
…
InputEventMouse.xml
Rename some more global enums (Key, Joy, MIDI)
2021-03-23 07:13:23 -04:00
InputEventMouseButton.xml
Rename `doubleclick` to `double_click`
2021-05-04 04:38:08 -04:00
InputEventMouseMotion.xml
…
InputEventPanGesture.xml
…
InputEventScreenDrag.xml
…
InputEventScreenTouch.xml
…
InputEventWithModifiers.xml
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
2021-05-07 14:00:50 -06:00
InputMap.xml
doc: Sync classref with current source
2021-02-19 14:39:14 +01:00
InstancePlaceholder.xml
…
ItemList.xml
Remove trivial examples in the ItemList class documentation
2021-03-03 22:58:45 +01:00
JNISingleton.xml
…
JSON.xml
Increase String::num default decimal precision
2021-05-29 11:24:57 -04:00
JSONParseResult.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
JSONParser.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
JSONRPC.xml
…
JavaClass.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
JavaClassWrapper.xml
…
JavaScript.xml
[HTML5] Add easy to use download API.
2021-05-21 15:31:23 +02:00
JavaScriptObject.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Joint2D.xml
…
Joint3D.xml
Fix confusing SliderJoint3D brief description
2020-12-24 01:48:31 +01:00
KinematicCollision2D.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
KinematicCollision3D.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Label.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
Light2D.xml
…
Light3D.xml
Rename GI Classes
2021-06-05 09:28:56 -03:00
LightOccluder2D.xml
…
LightmapGI.xml
Rename GI Classes
2021-06-05 09:28:56 -03:00
LightmapGIData.xml
Rename GI Classes
2021-06-05 09:28:56 -03:00
LightmapProbe.xml
…
Lightmapper.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
LightmapperRD.xml
…
Line2D.xml
…
LineEdit.xml
Rename LineEdit caret_* properties getters and setters to match property
2021-04-17 12:41:23 +01:00
LineShape2D.xml
…
LinkButton.xml
[CTL] Add missing font outline drawing routines and theme constants.
2021-02-14 14:11:44 +02:00
Listener3D.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
MainLoop.xml
Mention that the `delta` argument is in seconds in Node documentation
2021-01-05 19:14:37 +01:00
MarginContainer.xml
Use safer `add_theme_constant_override()` in MarginContainer code sample
2021-03-04 17:17:40 +01:00
Marshalls.xml
…
Material.xml
doc: Sync classref with current source
2021-01-28 11:26:37 +01:00
MenuButton.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
Mesh.xml
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
MeshDataTool.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
MeshInstance2D.xml
…
MeshInstance3D.xml
doc: Sync classref with current source
2021-04-29 12:11:40 +02:00
MeshLibrary.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
MeshTexture.xml
…
MultiMesh.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
MultiMeshInstance2D.xml
…
MultiMeshInstance3D.xml
…
MultiplayerAPI.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Mutex.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
NavigationAgent2D.xml
doc: Sync classref with current source
2021-04-29 12:11:40 +02:00
NavigationAgent3D.xml
doc: Sync classref with current source
2021-04-29 12:11:40 +02:00
NavigationMesh.xml
Merge pull request #42974 from skyace65/NavMesh2
2021-03-23 13:24:01 +01:00
NavigationMeshGenerator.xml
…
NavigationObstacle2D.xml
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
NavigationObstacle3D.xml
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
NavigationPolygon.xml
…
NavigationRegion2D.xml
Implement Navigation layers
2021-03-10 11:23:06 +01:00
NavigationRegion3D.xml
Implement Navigation layers
2021-03-10 11:23:06 +01:00
NavigationServer2D.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
NavigationServer3D.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
NetworkedMultiplayerPeer.xml
Document that the high-level multiplayer API is only for Godot servers
2021-01-25 01:59:28 +01:00
NinePatchRect.xml
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
Node.xml
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
2021-06-07 17:00:08 +02:00
Node2D.xml
Deleted YSort, moved its functionality directly into Node2D.
2021-06-05 00:55:25 -07:00
Node3D.xml
Implement visibility range and dependencies.
2021-06-14 12:17:11 +02:00
Node3DGizmo.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
NodePath.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
ORMMaterial3D.xml
…
OS.xml
Add Time singleton
2021-06-11 09:32:39 -04:00
Object.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Occluder3D.xml
Implement occlusion culling
2021-04-23 21:45:23 +02:00
OccluderInstance3D.xml
Implement occlusion culling
2021-04-23 21:45:23 +02:00
OccluderPolygon2D.xml
…
OmniLight3D.xml
…
OptimizedTranslation.xml
Rename PHashTranslation to OptimizedTranslation
2021-03-20 10:02:47 +00:00
OptionButton.xml
[CTL] Add missing font outline drawing routines and theme constants.
2021-02-14 14:11:44 +02:00
PCKPacker.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
PackedByteArray.xml
Add fill method to Arrays and PackedArrays
2021-04-21 11:33:53 -03:00
PackedColorArray.xml
Add fill method to Arrays and PackedArrays
2021-04-21 11:33:53 -03:00
PackedDataContainer.xml
…
PackedDataContainerRef.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
PackedFloat32Array.xml
Add fill method to Arrays and PackedArrays
2021-04-21 11:33:53 -03:00
PackedFloat64Array.xml
Add fill method to Arrays and PackedArrays
2021-04-21 11:33:53 -03:00
PackedInt32Array.xml
Add fill method to Arrays and PackedArrays
2021-04-21 11:33:53 -03:00
PackedInt64Array.xml
Add fill method to Arrays and PackedArrays
2021-04-21 11:33:53 -03:00
PackedScene.xml
fixed typo in packedscene
2021-02-11 13:22:44 -08:00
PackedStringArray.xml
Add fill method to Arrays and PackedArrays
2021-04-21 11:33:53 -03:00
PackedVector2Array.xml
Add fill method to Arrays and PackedArrays
2021-04-21 11:33:53 -03:00
PackedVector3Array.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
PacketPeer.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
PacketPeerDTLS.xml
…
PacketPeerStream.xml
…
PacketPeerUDP.xml
This renames PacketPeerUDP.listen to bind.
2021-04-12 21:05:33 +02:00
Panel.xml
…
PanelContainer.xml
…
PanoramaSkyMaterial.xml
…
ParallaxBackground.xml
…
ParallaxLayer.xml
…
ParticlesMaterial.xml
Support for 2D particles to collide against SDF
2021-05-23 16:43:36 -03:00
Path2D.xml
…
Path3D.xml
…
PathFollow2D.xml
…
PathFollow3D.xml
…
Performance.xml
…
PhysicalBone2D.xml
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
PhysicalBone3D.xml
KinematicBody split between new CharacterBody and PhysicsBody
2021-06-04 11:40:36 -07:00
PhysicalSkyMaterial.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
PhysicsBody2D.xml
Safe margin cleanup
2021-06-04 11:40:36 -07:00
PhysicsBody3D.xml
Safe margin cleanup
2021-06-04 11:40:36 -07:00
PhysicsDirectBodyState2D.xml
More explanatory names for RigidBody modes
2021-06-04 11:40:36 -07:00
PhysicsDirectBodyState3D.xml
More explanatory names for RigidBody modes
2021-06-04 11:40:36 -07:00
PhysicsDirectSpaceState2D.xml
…
PhysicsDirectSpaceState3D.xml
…
PhysicsMaterial.xml
…
PhysicsServer2D.xml
More explanatory names for RigidBody modes
2021-06-04 11:40:36 -07:00
PhysicsServer3D.xml
Safe margin cleanup
2021-06-04 11:40:36 -07:00
PhysicsShapeQueryParameters2D.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
PhysicsShapeQueryParameters3D.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
PhysicsShapeQueryResult2D.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
PhysicsShapeQueryResult3D.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
PhysicsTestMotionResult2D.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
PinJoint2D.xml
More explanatory names for RigidBody modes
2021-06-04 11:40:36 -07:00
PinJoint3D.xml
More explanatory names for RigidBody modes
2021-06-04 11:40:36 -07:00
Plane.xml
doc: Sync classref with current source
2021-03-18 16:37:43 +01:00
PlaneMesh.xml
Document how to solve UV jittering when using large procedural meshes
2020-12-19 18:16:52 +01:00
PointLight2D.xml
…
PointMesh.xml
…
Polygon2D.xml
…
PolygonPathFinder.xml
…
Popup.xml
…
PopupMenu.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
PopupPanel.xml
…
Position2D.xml
…
Position3D.xml
…
PrimitiveMesh.xml
Style: Cleanup uses of double spaces between words
2021-06-07 11:03:08 +02:00
PrismMesh.xml
…
ProceduralSkyMaterial.xml
…
ProgressBar.xml
[CTL] Add missing font outline drawing routines and theme constants.
2021-02-14 14:11:44 +02:00
ProjectSettings.xml
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
ProximityGroup3D.xml
ProximityGroup: Fix access modifiers, rename private methods for clarity
2020-12-11 14:32:05 +01:00
ProxyTexture.xml
…
QuadMesh.xml
…
Quaternion.xml
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
RDAttachmentFormat.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
RDPipelineColorBlendState.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
RDPipelineColorBlendStateAttachment.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
RDPipelineDepthStencilState.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
RDPipelineMultisampleState.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
RDPipelineRasterizationState.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
RDSamplerState.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
RDShaderBytecode.xml
…
RDShaderFile.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
RDShaderSource.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
RDTextureFormat.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
RDTextureView.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
RDUniform.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
RDVertexAttribute.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
RID.xml
doc: Sync classref with current source
2021-03-18 16:37:43 +01:00
RandomNumberGenerator.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Range.xml
…
RayCast2D.xml
…
RayCast3D.xml
doc: Sync classref with current source
2021-03-10 10:54:21 +01:00
RayShape2D.xml
…
RayShape3D.xml
…
Rect2.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
Rect2i.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
RectangleShape2D.xml
…
RefCounted.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
ReferenceRect.xml
…
ReflectionProbe.xml
Rename GI Classes
2021-06-05 09:28:56 -03:00
RemoteTransform2D.xml
…
RemoteTransform3D.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
RenderingDevice.xml
doc: Sync classref with current source
2021-02-19 14:39:14 +01:00
RenderingServer.xml
Implement visibility range and dependencies.
2021-06-14 12:17:11 +02:00
Resource.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
ResourceFormatLoader.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
ResourceFormatSaver.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
ResourceImporter.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
ResourceLoader.xml
doc: Sync classref with current source
2021-02-19 14:39:14 +01:00
ResourcePreloader.xml
…
ResourceSaver.xml
Rename File's `endian_swap` to `big_endian`
2021-05-20 14:58:03 +02:00
RibbonTrailMesh.xml
Fix documentation following implementation of particle trails
2021-05-01 13:12:31 +01:00
RichTextEffect.xml
Docs: Port Code Examples to C# (R, S, T, U)
2021-03-05 18:57:28 +01:00
RichTextLabel.xml
Expose RichTextLabel selection to script
2021-02-15 17:26:58 -07:00
RigidBody2D.xml
Support for kinematic_motion in StaticBody
2021-06-04 11:40:36 -07:00
RigidBody3D.xml
Support for kinematic_motion in StaticBody
2021-06-04 11:40:36 -07:00
RootMotionView.xml
…
SceneState.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
SceneTree.xml
Edit "quit()" method description in `SceneTree`
2021-06-05 20:30:36 -04:00
SceneTreeTimer.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Script.xml
…
ScriptCreateDialog.xml
Docs: Port Code Examples to C# (R, S, T, U)
2021-03-05 18:57:28 +01:00
ScriptEditor.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
ScriptEditorBase.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
ScrollBar.xml
…
ScrollContainer.xml
ScrollContainer: Expose `_ensure_focused_visible` to the API
2021-05-31 17:14:57 -10:00
SegmentShape2D.xml
…
Semaphore.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Separator.xml
…
Shader.xml
…
ShaderGlobalsOverride.xml
…
ShaderMaterial.xml
…
Shape2D.xml
…
Shape3D.xml
Expose get_debug_mesh in Shape3D to scripting API
2021-04-29 18:18:39 -07:00
Shortcut.xml
…
Signal.xml
doc: Sync classref with current source
2021-03-18 16:37:43 +01:00
Skeleton2D.xml
Fixed mistake in binding of Skeleton2D::execute_modifications
2021-06-08 12:18:33 +10:00
Skeleton3D.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
SkeletonIK3D.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
SkeletonModification2D.xml
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
SkeletonModification2DCCDIK.xml
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
SkeletonModification2DFABRIK.xml
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
SkeletonModification2DJiggle.xml
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
SkeletonModification2DLookAt.xml
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
SkeletonModification2DPhysicalBones.xml
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
SkeletonModification2DStackHolder.xml
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
SkeletonModification2DTwoBoneIK.xml
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
SkeletonModificationStack2D.xml
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
Skin.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
SkinReference.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Sky.xml
doc: Sync classref with current source
2021-02-19 14:39:14 +01:00
Slider.xml
…
SliderJoint3D.xml
Fix confusing SliderJoint3D brief description
2020-12-24 01:48:31 +01:00
SoftBody3D.xml
doc: Sync classref with current source
2021-03-25 12:19:51 +01:00
SphereMesh.xml
…
SphereShape3D.xml
…
SpinBox.xml
Docs: Port Code Examples to C# (R, S, T, U)
2021-03-05 18:57:28 +01:00
SplitContainer.xml
…
SpotLight3D.xml
…
SpringArm3D.xml
…
Sprite2D.xml
Change frame_coords to Vector2i
2021-05-23 21:38:27 +02:00
Sprite3D.xml
Fixed a bunch of connection errors in TextureEditorPlugin
2021-06-12 08:01:02 +03:00
SpriteBase3D.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
SpriteFrames.xml
…
StandardMaterial3D.xml
…
StaticBody2D.xml
Support for kinematic_motion in StaticBody
2021-06-04 11:40:36 -07:00
StaticBody3D.xml
Support for kinematic_motion in StaticBody
2021-06-04 11:40:36 -07:00
StreamCubemap.xml
…
StreamCubemapArray.xml
…
StreamPeer.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
StreamPeerBuffer.xml
…
StreamPeerSSL.xml
…
StreamPeerTCP.xml
Allow local port control on net_socket connections
2021-04-12 21:05:33 +02:00
StreamTexture2D.xml
…
StreamTexture2DArray.xml
…
StreamTexture3D.xml
…
StreamTextureLayered.xml
…
String.xml
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-03 16:00:06 +02:00
StringName.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
StyleBox.xml
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
StyleBoxEmpty.xml
…
StyleBoxFlat.xml
Fix some grammar in StyleBoxFlat class docs
2021-02-28 20:09:10 -05:00
StyleBoxLine.xml
…
StyleBoxTexture.xml
Fixed a bunch of connection errors in TextureEditorPlugin
2021-06-12 08:01:02 +03:00
SubViewport.xml
Use a non-zero default size for SubViewports
2021-05-18 18:51:39 +02:00
SubViewportContainer.xml
…
SurfaceTool.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
SyntaxHighlighter.xml
doc: Sync classref with current source
2021-02-08 12:34:28 +01:00
TCPServer.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
TabContainer.xml
[CTL] Add missing font outline drawing routines and theme constants.
2021-02-14 14:11:44 +02:00
Tabs.xml
Tabs: Remove unused 'panel' stylebox from default theme
2021-04-27 17:36:53 +02:00
TextEdit.xml
Update String/Comment, autocomplete and hints docs
2021-06-01 16:14:03 +01:00
TextFile.xml
…
TextLine.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
TextParagraph.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
TextServer.xml
Style: Cleanup uses of double spaces between words
2021-06-07 11:03:08 +02:00
TextServerManager.xml
…
Texture.xml
…
Texture2D.xml
Fix misformatted documentation from #47435 , #42827 , #46991
2021-04-04 23:25:40 +03:00
Texture2DArray.xml
…
Texture3D.xml
…
TextureButton.xml
…
TextureLayered.xml
…
TextureProgressBar.xml
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
TextureRect.xml
…
Theme.xml
Add theme_custom_type property to Control and Window
2021-05-17 17:20:42 +03:00
Thread.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
TileData.xml
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-21 10:13:37 +02:00
TileMap.xml
Restore a way to show collsion/navigation on TileMap.
2021-05-25 11:51:15 +02:00
TileSet.xml
Implement scenes tiles in TileMaps
2021-05-20 13:12:03 +02:00
TileSetAtlasSource.xml
Rework the TileSet resource and TileMap nodes:
2021-05-07 18:06:17 +02:00
TileSetScenesCollectionSource.xml
Implement scenes tiles in TileMaps
2021-05-20 13:12:03 +02:00
TileSetSource.xml
Rework the TileSet resource and TileMap nodes:
2021-05-07 18:06:17 +02:00
Time.xml
Add Time singleton
2021-06-11 09:32:39 -04:00
Timer.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
TouchScreenButton.xml
Document that Button doesn't interpret touch input (= no multitouch)
2021-02-21 00:30:21 +01:00
Transform2D.xml
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
Transform3D.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
Translation.xml
…
TranslationServer.xml
…
Tree.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
TreeItem.xml
Use bold fonts in editor
2021-06-02 12:47:57 -03:00
TriangleMesh.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
TubeTrailMesh.xml
Fix documentation following implementation of particle trails
2021-05-01 13:12:31 +01:00
Tween.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
UDPServer.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
UndoRedo.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
VBoxContainer.xml
…
VScrollBar.xml
…
VSeparator.xml
…
VSlider.xml
…
VSplitContainer.xml
…
Variant.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Vector2.xml
Allow clamping vectors and colors
2021-06-03 12:05:20 -04:00
Vector2i.xml
Allow clamping vectors and colors
2021-06-03 12:05:20 -04:00
Vector3.xml
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
Vector3i.xml
Allow clamping vectors and colors
2021-06-03 12:05:20 -04:00
VehicleBody3D.xml
…
VehicleWheel3D.xml
…
VelocityTracker3D.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
VideoPlayer.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
VideoStream.xml
…
Viewport.xml
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
ViewportTexture.xml
…
VisibilityEnabler2D.xml
…
VisibilityEnabler3D.xml
…
VisibilityNotifier2D.xml
…
VisibilityNotifier3D.xml
…
VisualInstance3D.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
VisualShader.xml
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
VisualShaderNode.xml
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
2021-06-07 08:31:48 +03:00
VisualShaderNodeBillboard.xml
Added Billboard Node to Visual Shaders
2021-05-28 09:24:06 +03:00
VisualShaderNodeBooleanConstant.xml
Add convert options between constants and uniforms in visual shaders
2020-12-30 13:07:08 +03:00
VisualShaderNodeBooleanUniform.xml
…
VisualShaderNodeClamp.xml
Unified several visual shader nodes
2021-01-18 13:32:12 +03:00
VisualShaderNodeColorConstant.xml
Add convert options between constants and uniforms in visual shaders
2020-12-30 13:07:08 +03:00
VisualShaderNodeColorFunc.xml
…
VisualShaderNodeColorOp.xml
…
VisualShaderNodeColorUniform.xml
…
VisualShaderNodeComment.xml
Added Comment node to Visual Shaders
2021-02-21 12:40:17 +03:00
VisualShaderNodeCompare.xml
…
VisualShaderNodeConstant.xml
Add convert options between constants and uniforms in visual shaders
2020-12-30 13:07:08 +03:00
VisualShaderNodeCubemap.xml
Consistently use normal_map
2020-12-29 08:04:19 +00:00
VisualShaderNodeCubemapUniform.xml
…
VisualShaderNodeCurveTexture.xml
…
VisualShaderNodeCustom.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
VisualShaderNodeDeterminant.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
VisualShaderNodeDotProduct.xml
…
VisualShaderNodeExpression.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
VisualShaderNodeFaceForward.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
VisualShaderNodeFloatConstant.xml
Add convert options between constants and uniforms in visual shaders
2020-12-30 13:07:08 +03:00
VisualShaderNodeFloatFunc.xml
…
VisualShaderNodeFloatOp.xml
…
VisualShaderNodeFloatUniform.xml
…
VisualShaderNodeFresnel.xml
…
VisualShaderNodeGlobalExpression.xml
…
VisualShaderNodeGroupBase.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
VisualShaderNodeIf.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
VisualShaderNodeInput.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
VisualShaderNodeIntConstant.xml
Add convert options between constants and uniforms in visual shaders
2020-12-30 13:07:08 +03:00
VisualShaderNodeIntFunc.xml
Unified several visual shader nodes
2021-01-18 13:32:12 +03:00
VisualShaderNodeIntOp.xml
…
VisualShaderNodeIntUniform.xml
…
VisualShaderNodeIs.xml
…
VisualShaderNodeMix.xml
Unified several visual shader nodes
2021-01-18 13:32:12 +03:00
VisualShaderNodeMultiplyAdd.xml
…
VisualShaderNodeOuterProduct.xml
…
VisualShaderNodeOutput.xml
…
VisualShaderNodeParticleAccelerator.xml
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleBoxEmitter.xml
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleConeVelocity.xml
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleEmit.xml
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleEmitter.xml
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleMultiplyByAxisAngle.xml
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleOutput.xml
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleRandomness.xml
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleRingEmitter.xml
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
VisualShaderNodeParticleSphereEmitter.xml
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
VisualShaderNodeResizableBase.xml
…
VisualShaderNodeSDFRaymarch.xml
doc: Sync classref with current source
2021-01-28 11:26:37 +01:00
VisualShaderNodeSDFToScreenUV.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
VisualShaderNodeSample3D.xml
…
VisualShaderNodeScalarDerivativeFunc.xml
…
VisualShaderNodeScreenUVToSDF.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
VisualShaderNodeSmoothStep.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
VisualShaderNodeStep.xml
Unified several visual shader nodes
2021-01-18 13:32:12 +03:00
VisualShaderNodeSwitch.xml
Unified several visual shader nodes
2021-01-18 13:32:12 +03:00
VisualShaderNodeTexture.xml
Consistently use normal_map
2020-12-29 08:04:19 +00:00
VisualShaderNodeTexture2DArray.xml
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VisualShaderNodeTexture2DArrayUniform.xml
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VisualShaderNodeTexture3D.xml
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VisualShaderNodeTexture3DUniform.xml
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VisualShaderNodeTextureSDF.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
VisualShaderNodeTextureSDFNormal.xml
class reference proofreading
2021-03-19 13:21:20 +01:00
VisualShaderNodeTextureUniform.xml
Consistently use normal_map
2020-12-29 08:04:19 +00:00
VisualShaderNodeTextureUniformTriplanar.xml
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VisualShaderNodeTransformCompose.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
VisualShaderNodeTransformConstant.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
VisualShaderNodeTransformDecompose.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
VisualShaderNodeTransformFunc.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
VisualShaderNodeTransformMult.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
VisualShaderNodeTransformUniform.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
VisualShaderNodeTransformVecMult.xml
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
VisualShaderNodeUVFunc.xml
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
2021-06-07 08:31:48 +03:00
VisualShaderNodeUniform.xml
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VisualShaderNodeUniformRef.xml
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VisualShaderNodeVec3Constant.xml
Add convert options between constants and uniforms in visual shaders
2020-12-30 13:07:08 +03:00
VisualShaderNodeVec3Uniform.xml
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VisualShaderNodeVectorCompose.xml
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VisualShaderNodeVectorDecompose.xml
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VisualShaderNodeVectorDerivativeFunc.xml
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VisualShaderNodeVectorDistance.xml
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VisualShaderNodeVectorFunc.xml
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VisualShaderNodeVectorLen.xml
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VisualShaderNodeVectorOp.xml
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VisualShaderNodeVectorRefract.xml
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VoxelGI.xml
Rename GI Classes
2021-06-05 09:28:56 -03:00
VoxelGIData.xml
Rename GI Classes
2021-06-05 09:28:56 -03:00
WeakRef.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Window.xml
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
World2D.xml
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
World3D.xml
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
WorldEnvironment.xml
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WorldMarginShape3D.xml
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X509Certificate.xml
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XMLParser.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
XRAnchor3D.xml
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XRCamera3D.xml
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XRController3D.xml
Rename some more global enums (Key, Joy, MIDI)
2021-03-23 07:13:23 -04:00
XRInterface.xml
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
XROrigin3D.xml
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XRPositionalTracker.xml
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
XRServer.xml
Add Time singleton
2021-06-11 09:32:39 -04:00
bool.xml
Merge pull request #44951 from KoBeWi/documint
2021-03-31 09:27:13 +02:00
float.xml
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
int.xml
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00