godot/modules/mono/editor
Ignacio Etcheverry f06f91281c C#: Re-work solution build output panel
- Removed item list that displayed multiple build
  configurations launched. Now we only display
  the last build that was launched.
- Display build output next to the issues list.
  Its visibility can be toggled off/on.
  This build output is obtained from the MSBuild
  process rather than the MSBuild logger. As such
  it displays some MSBuild fatal errors that
  previously couldn't be displayed.
- Added a context menu to the issues list with
  the option to copy the issue text.
- Replaced the 'Build Project' button in the panel
  with a popup menu with the options:
  - Build Solution
  - Rebuild Solution
  - Clean Solution
- The bottom panel button was renamed from 'Mono'
  to 'MSBuild' and now display an error/warning icon
  if the last build had issues.
2020-10-23 07:49:39 +02:00
..
Godot.NET.Sdk Mono: Fix typo in Godot.NET.Sdk.nuspec 2020-10-09 13:37:07 +02:00
GodotTools C#: Re-work solution build output panel 2020-10-23 07:49:39 +02:00
bindings_generator.cpp C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
bindings_generator.h Added tests for ClassDB 2020-05-16 17:32:58 +02:00
code_completion.cpp Add a map of autoloads to ProjectSettings 2020-07-06 12:35:51 -03:00
code_completion.h C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00
editor_internal_calls.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
editor_internal_calls.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.cpp C#: Fix crash on export when incorrectly freeing MonoAssemblyName 2020-08-30 01:48:43 +02:00
godotsharp_export.h Mono/C#: Allow debugging exported games 2020-04-22 16:44:03 +02:00
script_class_parser.cpp [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
script_class_parser.h Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00