godot/drivers/gles3
Hugo Locurcio 0bf0dce1db
Fix visible background line in intersections in screen-space reflections
Adjusting the step grading by one resolves the issue without affecting
performance or introducing adverse artifacts.

(cherry picked from commit a80187f5bc)
2022-01-25 18:41:54 +01:00
..
shaders Fix visible background line in intersections in screen-space reflections 2022-01-25 18:41:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles3.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
rasterizer_canvas_base_gles3.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
rasterizer_canvas_gles3.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
rasterizer_canvas_gles3.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
rasterizer_gles3.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
rasterizer_gles3.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
rasterizer_scene_gles3.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
rasterizer_scene_gles3.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
rasterizer_storage_gles3.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
rasterizer_storage_gles3.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
shader_compiler_gles3.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
shader_compiler_gles3.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
shader_gles3.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
shader_gles3.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00