Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Omar Polo 6cc9333fe8
automatically detect BSDs as platform=linuxbsd
(cherry picked from commit 78cd0ffdba)
2021-08-13 10:36:58 +02:00
.github Don't install Android NDK in CI 2021-06-07 22:52:35 +02:00
core [Net] Fix IP address resolution incorrectly locking the main thread. 2021-08-03 15:39:48 +02:00
doc Fix Unicode URL link tags to render correctly. 2021-08-13 10:36:58 +02:00
drivers Clear glErrors instead of crashing when initializing GLES3 2021-06-29 13:53:07 +02:00
editor Make property description in the animation editor actually show it 2021-08-13 10:36:58 +02:00
main Sync controller mappings DB with SDL2 community repo 2021-07-20 13:37:57 +02:00
misc Add script to make source tarball with `.git/HEAD` 2021-08-03 09:29:10 +02:00
modules Fix LSP parsing get_node only from the scene root 2021-08-13 10:36:57 +02:00
platform [iOS] Use platform generated api to initialize iOS plugins 2021-08-13 10:36:58 +02:00
scene TileMap Fix trying to get data for tile not existing in attached TileSet 2021-08-13 10:36:57 +02:00
servers Fix Godot's cubic resampling algorithm 2021-08-13 10:27:52 +02:00
thirdparty mbedtls: Update to upstream version 2.16.11 2021-07-20 13:05:55 +02:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig Use space indentation for all YAML files in `.editorconfig` 2021-02-22 10:15:50 +01:00
.gitattributes
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-05-14 13:19:16 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-07-13 13:17:08 +02:00
CHANGELOG.md Update changelog for 3.3.2-stable 2021-05-24 13:39:13 +02:00
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
COPYRIGHT.txt Switch to embree-aarch64 2021-05-05 15:11:13 +02:00
DONORS.md Update AUTHORS and DONORS list 2021-07-13 13:17:08 +02:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
README.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
SConstruct automatically detect BSDs as platform=linuxbsd 2021-08-13 10:36:58 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
methods.py SCons: Add method to detect Emscripten and use it for warnings config 2021-08-13 10:27:08 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
version.py Bump version to 3.3.3-rc 2021-05-24 18:25:08 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs