godot/doc/classes/JSON.xml

55 lines
2.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="JSON" inherits="Object" version="3.3">
<brief_description>
Helper class for parsing JSON data.
</brief_description>
<description>
Helper class for parsing JSON data. For usage example and other important hints, see [JSONParseResult].
</description>
<tutorials>
</tutorials>
<methods>
<method name="parse">
<return type="JSONParseResult" />
<argument index="0" name="json" type="String" />
<description>
Parses a JSON-encoded string and returns a [JSONParseResult] containing the result.
</description>
</method>
<method name="print">
<return type="String" />
<argument index="0" name="value" type="Variant" />
<argument index="1" name="indent" type="String" default="&quot;&quot;" />
<argument index="2" name="sort_keys" type="bool" default="false" />
<description>
Converts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.
[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.
Use [code]indent[/code] parameter to pretty print the output.
[b]Example output:[/b]
[codeblock]
## JSON.print(my_dictionary)
{"name":"my_dictionary","version":"1.0.0","entities":[{"name":"entity_0","value":"value_0"},{"name":"entity_1","value":"value_1"}]}
## JSON.print(my_dictionary, "\t")
{
"name": "my_dictionary",
"version": "1.0.0",
"entities": [
{
"name": "entity_0",
"value": "value_0"
},
{
"name": "entity_1",
"value": "value_1"
}
]
}
[/codeblock]
</description>
</method>
</methods>
<constants>
</constants>
</class>