godot/scene/2d
Guilherme Felipe d840262739 Add z-index to ATLAS_TILE 2018-12-17 10:03:50 -02:00
..
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
animated_sprite.cpp Fixed signal animation_finished 2018-11-23 16:53:25 +01:00
animated_sprite.h Fixes AnimatedSprite2D animation_finished signal triggering too early 2018-10-04 12:51:45 +02:00
area_2d.cpp Removed error that should not be an error, fixes #21088 2018-11-28 18:41:29 -03:00
area_2d.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
audio_stream_player_2d.cpp Fix AudioStreamPlayer2D/3D::is_playing right after a play() 2018-11-17 11:47:11 -03:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
camera_2d.h
canvas_item.cpp Merge pull request #23887 from ibrahn/dirty-material-list-lifetime 2018-12-11 18:05:19 +01:00
canvas_item.h Moved dirty material lists from static to lifetime controlled by main. 2018-11-21 15:51:50 +00:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers 2018-11-07 17:51:27 -03:00
collision_object_2d.h
collision_polygon_2d.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
collision_polygon_2d.h
collision_shape_2d.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
collision_shape_2d.h
cpu_particles_2d.cpp Fix "scale" property collision in CPUParticles 2018-11-30 16:05:50 +01:00
cpu_particles_2d.h Make 2D particles work OOTB (again) 2018-11-13 23:25:05 +01:00
joints_2d.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
joints_2d.h
light_2d.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
light_2d.h
light_occluder_2d.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
light_occluder_2d.h
line_2d.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
line_2d.h
line_builder.cpp Removed unnecessary assignments 2018-11-04 22:19:30 -05:00
line_builder.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
mesh_instance_2d.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
mesh_instance_2d.h
navigation2d.cpp Better heuristic for the shortest path algorithm for navigation2D and navigation. 2018-09-20 21:23:17 +02:00
navigation2d.h
navigation_polygon.cpp Update NavPoly in the editor canvas when the resource is changed via the Inspector 2018-12-06 19:45:47 -02:00
navigation_polygon.h
node_2d.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
node_2d.h Fixing warnings generated by MSVC 2018-10-19 11:45:24 +02:00
parallax_background.cpp Init `ignore_camera_zoom` property in parallax background constructor 2018-11-27 14:10:19 +02:00
parallax_background.h
parallax_layer.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
parallax_layer.h
particles_2d.cpp Make 2D particles work OOTB (again) 2018-11-13 23:25:05 +01:00
particles_2d.h Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 2018-11-04 15:58:12 +01:00
path_2d.cpp #24131: fix for PathFollow offset slider overlapping with the inspector 2018-12-04 00:29:37 +01:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp fix stop_on_slope affecting sliding up slopes 2018-12-14 16:02:43 +01:00
physics_body_2d.h Merge pull request #23090 from DavidSichma/inconsistent-kinematic 2018-11-12 20:30:38 +01:00
polygon_2d.cpp Ensure no crash happens when skeleton is removed, closes #20677 2018-11-23 09:35:43 -03:00
polygon_2d.h
position_2d.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
position_2d.h
ray_cast_2d.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
ray_cast_2d.h Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. 2018-08-21 15:31:23 -03:00
remote_transform_2d.cpp Fix transform not being applied properly after toggling remote node, fixes #17671 2018-08-23 12:29:33 -03:00
remote_transform_2d.h
screen_button.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
screen_button.h
skeleton_2d.cpp Skeleton2D was missing transform notification, fixes #18719 2018-11-18 15:28:13 -03:00
skeleton_2d.h
sprite.cpp -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
sprite.h Added a function to cache texture opacity at a pixel, and modified editor to use it. 2018-08-23 22:11:10 -03:00
tile_map.cpp Add z-index to ATLAS_TILE 2018-12-17 10:03:50 -02:00
tile_map.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
visibility_notifier_2d.cpp Remove the "is able to sleep" condition for adding visibility notifier nodes, fixes #19659 2018-11-19 23:06:02 -03:00
visibility_notifier_2d.h Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor] 2018-10-02 13:40:17 +02:00
y_sort.cpp
y_sort.h