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SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
animated_sprite.cpp
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Fixed signal animation_finished
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2018-11-23 16:53:25 +01:00 |
animated_sprite.h
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Fixes AnimatedSprite2D animation_finished signal triggering too early
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2018-10-04 12:51:45 +02:00 |
area_2d.cpp
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Removed error that should not be an error, fixes #21088
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2018-11-28 18:41:29 -03:00 |
area_2d.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
audio_stream_player_2d.cpp
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Fix AudioStreamPlayer2D/3D::is_playing right after a play()
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2018-11-17 11:47:11 -03:00 |
audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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-Moved EditorDefaultValue to ClassDB, made it core
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2018-11-08 11:30:59 -03:00 |
camera_2d.h
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canvas_item.cpp
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Merge pull request #23887 from ibrahn/dirty-material-list-lifetime
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2018-12-11 18:05:19 +01:00 |
canvas_item.h
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Moved dirty material lists from static to lifetime controlled by main.
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2018-11-21 15:51:50 +00:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
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2018-11-07 17:51:27 -03:00 |
collision_object_2d.h
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collision_polygon_2d.cpp
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-Moved EditorDefaultValue to ClassDB, made it core
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2018-11-08 11:30:59 -03:00 |
collision_polygon_2d.h
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collision_shape_2d.cpp
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-Moved EditorDefaultValue to ClassDB, made it core
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2018-11-08 11:30:59 -03:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Fix "scale" property collision in CPUParticles
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2018-11-30 16:05:50 +01:00 |
cpu_particles_2d.h
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Make 2D particles work OOTB (again)
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2018-11-13 23:25:05 +01:00 |
joints_2d.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
joints_2d.h
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light_2d.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
light_2d.h
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light_occluder_2d.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
light_occluder_2d.h
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line_2d.cpp
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-Moved EditorDefaultValue to ClassDB, made it core
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2018-11-08 11:30:59 -03:00 |
line_2d.h
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line_builder.cpp
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Removed unnecessary assignments
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2018-11-04 22:19:30 -05:00 |
line_builder.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
mesh_instance_2d.cpp
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-Moved EditorDefaultValue to ClassDB, made it core
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2018-11-08 11:30:59 -03:00 |
mesh_instance_2d.h
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navigation2d.cpp
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Better heuristic for the shortest path algorithm for navigation2D and navigation.
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2018-09-20 21:23:17 +02:00 |
navigation2d.h
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navigation_polygon.cpp
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Update NavPoly in the editor canvas when the resource is changed via the Inspector
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2018-12-06 19:45:47 -02:00 |
navigation_polygon.h
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node_2d.cpp
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-Moved EditorDefaultValue to ClassDB, made it core
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2018-11-08 11:30:59 -03:00 |
node_2d.h
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Fixing warnings generated by MSVC
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2018-10-19 11:45:24 +02:00 |
parallax_background.cpp
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Init `ignore_camera_zoom` property in parallax background constructor
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2018-11-27 14:10:19 +02:00 |
parallax_background.h
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parallax_layer.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
parallax_layer.h
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particles_2d.cpp
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Make 2D particles work OOTB (again)
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2018-11-13 23:25:05 +01:00 |
particles_2d.h
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Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
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2018-11-04 15:58:12 +01:00 |
path_2d.cpp
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#24131: fix for PathFollow offset slider overlapping with the inspector
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2018-12-04 00:29:37 +01:00 |
path_2d.h
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path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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fix stop_on_slope affecting sliding up slopes
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2018-12-14 16:02:43 +01:00 |
physics_body_2d.h
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Merge pull request #23090 from DavidSichma/inconsistent-kinematic
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2018-11-12 20:30:38 +01:00 |
polygon_2d.cpp
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Ensure no crash happens when skeleton is removed, closes #20677
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2018-11-23 09:35:43 -03:00 |
polygon_2d.h
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position_2d.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
position_2d.h
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ray_cast_2d.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
ray_cast_2d.h
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Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
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2018-08-21 15:31:23 -03:00 |
remote_transform_2d.cpp
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Fix transform not being applied properly after toggling remote node, fixes #17671
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2018-08-23 12:29:33 -03:00 |
remote_transform_2d.h
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screen_button.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
screen_button.h
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skeleton_2d.cpp
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Skeleton2D was missing transform notification, fixes #18719
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2018-11-18 15:28:13 -03:00 |
skeleton_2d.h
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sprite.cpp
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-Moved EditorDefaultValue to ClassDB, made it core
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2018-11-08 11:30:59 -03:00 |
sprite.h
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Added a function to cache texture opacity at a pixel, and modified editor to use it.
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2018-08-23 22:11:10 -03:00 |
tile_map.cpp
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Add z-index to ATLAS_TILE
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2018-12-17 10:03:50 -02:00 |
tile_map.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
visibility_notifier_2d.cpp
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Remove the "is able to sleep" condition for adding visibility notifier nodes, fixes #19659
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2018-11-19 23:06:02 -03:00 |
visibility_notifier_2d.h
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Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor]
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2018-10-02 13:40:17 +02:00 |
y_sort.cpp
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y_sort.h
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